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rob-scholten95/README.md

πŸ’« About Me:

πŸ”­ I’m currently working on innovative web development projects and improving my skills in full-stack development.
πŸ‘― I’m looking to collaborate on open-source projects, and learning about new technologies and languages.
🌱 I’m currently learning more about Python, Javascript and creating production ready applications.
πŸ’¬ Ask me about JavaScript, Python, or workflow automation.
⚑ Fun fact: I was trained as an Game Develeper, with a focus on 3D-modelling.

I use github to experiment with coding and for version control for my Unreal Engine projects, inn which I use C++ and Blueprinting

πŸ’» Tech Stack:

C++

C# C++ CSS3 HTML5 JavaScript Python GithubPages Netlify Three js Firebase Adobe Adobe Creative Cloud Adobe Fonts Adobe Illustrator Adobe InDesign Adobe Photoshop Adobe XD Affinity Designer Affinity Photo Blender Figma Gimp NumPy Pandas GitHub

πŸ“Š GitHub Stats:



Popular repositories Loading

  1. rob-scholten95 rob-scholten95 Public

    Config files for my GitHub profile.

  2. rob-scholten95.github.io rob-scholten95.github.io Public

    HTML

  3. Tool_ModularSectionView-UE Tool_ModularSectionView-UE Public

    A modular version of material-based section tool with a selection system. Usefull for ArchViz applications. Based on the ArchViz Explorer template.

  4. Tool_ArrayAlongSpline Tool_ArrayAlongSpline Public

    This simple tool allows the user to specify an array of objects to be stringed behind eachother along a spline

  5. DebugPlus DebugPlus Public

    A small content plugin that allows for easier debugging of Blueprint varaiables, arrays, sets and maps.

  6. MathFunctions MathFunctions Public

    A small content plugin for UE 5.3 where I experiment with different math functions and its implementations in Blueprint.