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Audio for Unity
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This was quite the convoluted process and did not get implemented quite as expected, but it I eventually got to a solution which I think is good.

- I originally looked at using the [Native Audio Plugin SDK](https://docs.unity3d.com/Manual/AudioMixerNativeAudioPlugin.html) but that was wildly incompatible with a graphics native plugin 🫠
- Then I found the [AudioClip API](https://docs.unity3d.com/ScriptReference/AudioClip.Create.html) which has a PCMReaderCallback! It worked but it had a ton of latency (like you'd hear things half a second delayed).
  - I decreased the sample frame size, no change.
  - I lowered the DSP buffer size in Unity, no change.
  - Finally found [this post](https://forum.unity.com/threads/audioclip-pcmreadercallback-has-insane-latency.1022065/) that confirmed what I was seeing.
- That led me to the OnAudioFilterRead callback, which finally respects the DSP buffer size setting. Now there's no audible delay! Hover events with audio work great!

What's cool about this is that you can inject a different AudioEngine per artboard (nested artboards inherit it) or you can share one. Separating them means that the AudioSource (if you use one instead of an AudioListener on a camera) will have spatial audio! So you'll hear the Audio from the artboard fade away as you walk away from whatever GameObject you attach the script to.

Diffs=
61f553d6d Audio for Unity (#6606)

Co-authored-by: Luigi Rosso <[email protected]>
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luigi-rosso and luigi-rosso committed Feb 14, 2024
1 parent 5c727ff commit c4e0646
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Showing 8 changed files with 81 additions and 4 deletions.
2 changes: 1 addition & 1 deletion .rive_head
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@@ -1 +1 @@
562fc5c51f6ea36b510c8403418e80569079a042
61f553d6d079a00c264c8668c07762aee46b9720
1 change: 0 additions & 1 deletion dependencies/premake5_miniaudio.lua
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@@ -1,3 +1,2 @@
local dependency = require('dependency')
-- miniaudio = dependency.github('rive-app/miniaudio', 'rive')
miniaudio = dependency.github('rive-app/miniaudio', 'rive_changes')
2 changes: 1 addition & 1 deletion dependencies/premake5_miniaudio_v2.lua
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@@ -1,3 +1,3 @@
dofile('rive_build_config.lua')
local dependency = require('dependency')
miniaudio = dependency.github('rive-app/miniaudio', 'rive')
miniaudio = dependency.github('rive-app/miniaudio', 'rive_changes')
10 changes: 10 additions & 0 deletions include/rive/artboard.hpp
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Expand Up @@ -11,6 +11,7 @@
#include "rive/shapes/shape_paint_container.hpp"
#include "rive/text/text_value_run.hpp"
#include "rive/event.hpp"
#include "rive/audio/audio_engine.hpp"

#include <queue>
#include <vector>
Expand Down Expand Up @@ -57,6 +58,10 @@ class Artboard : public ArtboardBase, public CoreContext, public ShapePaintConta
bool m_IsInstance = false;
bool m_FrameOrigin = true;

#ifdef EXTERNAL_RIVE_AUDIO_ENGINE
rcp<AudioEngine> m_audioEngine;
#endif

void sortDependencies();
void sortDrawOrder();

Expand Down Expand Up @@ -251,6 +256,11 @@ class Artboard : public ArtboardBase, public CoreContext, public ShapePaintConta
void frameOrigin(bool value);

StatusCode import(ImportStack& importStack) override;

#ifdef EXTERNAL_RIVE_AUDIO_ENGINE
rcp<AudioEngine> audioEngine() const;
void audioEngine(rcp<AudioEngine> audioEngine);
#endif
};

class ArtboardInstance : public Artboard
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5 changes: 5 additions & 0 deletions include/rive/audio/audio_engine.hpp
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Expand Up @@ -45,6 +45,7 @@ class AudioEngine : public RefCnt<AudioEngine>

#ifdef EXTERNAL_RIVE_AUDIO_ENGINE
bool readAudioFrames(float* frames, uint64_t numFrames, uint64_t* framesRead = nullptr);
bool sumAudioFrames(float* frames, uint64_t numFrames);
#endif

private:
Expand All @@ -57,6 +58,10 @@ class AudioEngine : public RefCnt<AudioEngine>
void completeSound(rcp<AudioSound> sound);
void purgeCompletedSounds();
static void SoundCompleted(void* pUserData, ma_sound* pSound);

#ifdef EXTERNAL_RIVE_AUDIO_ENGINE
std::vector<float> m_readFrames;
#endif
};
} // namespace rive

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16 changes: 16 additions & 0 deletions src/artboard.cpp
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Expand Up @@ -846,3 +846,19 @@ std::unique_ptr<Scene> ArtboardInstance::defaultScene()
}
return scene;
}

#ifdef EXTERNAL_RIVE_AUDIO_ENGINE
rcp<AudioEngine> Artboard::audioEngine() const { return m_audioEngine; }
void Artboard::audioEngine(rcp<AudioEngine> audioEngine)
{
m_audioEngine = audioEngine;
for (auto nestedArtboard : m_NestedArtboards)
{
auto artboard = nestedArtboard->artboard();
if (artboard != nullptr)
{
artboard->audioEngine(audioEngine);
}
}
}
#endif
40 changes: 40 additions & 0 deletions src/audio/audio_engine.cpp
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@@ -1,4 +1,5 @@
#ifdef WITH_RIVE_AUDIO
#include "rive/math/simd.hpp"
#ifdef __APPLE__
#include <TargetConditionals.h>
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_MACCATALYST || TARGET_OS_IPHONE
Expand Down Expand Up @@ -172,6 +173,45 @@ bool AudioEngine::readAudioFrames(float* frames, uint64_t numFrames, uint64_t* f
(ma_uint64)numFrames,
(ma_uint64*)framesRead) == MA_SUCCESS;
}
bool AudioEngine::sumAudioFrames(float* frames, uint64_t numFrames)
{
size_t numChannels = (size_t)channels();
size_t count = (size_t)numFrames * numChannels;

if (m_readFrames.size() < count)
{
m_readFrames.resize(count);
}
ma_uint64 framesRead = 0;
if (ma_engine_read_pcm_frames(m_engine,
(void*)m_readFrames.data(),
(ma_uint64)numFrames,
&framesRead) != MA_SUCCESS)
{
return false;
}

count = framesRead * numChannels;

const size_t alignedCount = count - count % 4;
float* src = m_readFrames.data();
float* dst = frames;
float* srcEnd = src + alignedCount;

while (src != srcEnd)
{
float4 sum = simd::load4f(src) + simd::load4f(dst);
simd::store(dst, sum);

src += 4;
dst += 4;
}
for (size_t i = alignedCount; i < count; i++)
{
frames[i] += m_readFrames[i];
}
return true;
}
#endif

#endif
9 changes: 8 additions & 1 deletion src/audio_event.cpp
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Expand Up @@ -2,6 +2,7 @@
#include "rive/assets/audio_asset.hpp"
#include "rive/audio/audio_engine.hpp"
#include "rive/audio/audio_sound.hpp"
#include "rive/artboard.hpp"

using namespace rive;

Expand All @@ -20,7 +21,13 @@ void AudioEvent::trigger(const CallbackData& value)
{
return;
}
auto engine = AudioEngine::RuntimeEngine();

auto engine =
#ifdef EXTERNAL_RIVE_AUDIO_ENGINE
artboard()->audioEngine() != nullptr ? artboard()->audioEngine() :
#endif
AudioEngine::RuntimeEngine();

engine->play(audioSource, engine->timeInFrames(), 0, 0);
#endif
}
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