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Set audio to mix on for iOS (simulator) and Catalyst
Sets audio on iOS (simulator) and Catalyst to mix rather than duck (default). This builds on #7366 by attempting to clean the code up a little, as well as make the changes only have effect when building for Apple platforms. - [x] Update AudioEngine to contain a pointer to the engine context - This is not exposed via public getter since it's not used outside of the AudioEngine, but was required for memory management - [x] Configure the audio context to mix for Core Audio (only when building for Apple platforms) Tested on: - [x] iOS - [x] iPadOS - [x] macOS Catalyst - [x] macOS Diffs= 238bf2fe1 Set audio to mix on for iOS (simulator) and Catalyst (#7555) Co-authored-by: David Skuza <[email protected]>
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238bf2fe1872740896a75629e8e349f53938b589 |
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