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Update linear animation advanceAndApply to return if more animation r…
…emains Origin: using the iOS runtime, playing a linear animation (i.e an animation without a state machine) would not continue playing after the first frame, because `advanceAndApply` was returning `false`, due to the delta initially being 0 and hitting a certain codepath. After a live chat, Luigi and Hernan discussed a usable approach, which resulted in this pull request. Diffs= 81709286ea Update linear animation advanceAndApply to return if more animation remains (#8610)
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