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Merge PLSFactory into PLSRenderContext
Once we start creating GPU buffers for image meshes, it won't make sense for the PLSFactory to be separate from PLSRenderContext anymore. It already didn't make sense with image textures, but we worked around that by awkwardly and temporarily storing the image data on PLSImage. This change also removes that awkwardness. Diffs= f2f5b297f Merge PLSFactory into PLSRenderContext (#5896) Co-authored-by: Chris Dalton <[email protected]> Co-authored-by: Luigi Rosso <[email protected]>
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