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PSXPrev 0.9.9.1

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@trigger-segfault trigger-segfault released this 23 Aug 23:56
· 32 commits to no-deps since this release
c0aa3b7

UI / Controls

Program settings are now remembered between sessions.
Added Rotate and Scale gizmos.
Added option to change camera FOV.
Fixed texture UVs not fully matching how they display on the PS1.
Changing light direction now shows a visual, making it easier to see where light is pointed.
Added more options for Wireframe/Vertex draw modes.
Added option to disable texture rendering.
Added more animation options like loop mode and reverse.
New icons for all menu items.
Added icon for program executable.
Switched to a nicer UI control for displaying the textures list.
Many changes and additions to command line options.

Scanning

Scanner window can now be re-opened and re-run without having to close the program or clear your search results.
Re-added progress bars for scanning and improved responsiveness of them.
Added advanced options to match features available in the command line.
Raw PS1 .bin files can now be scanned (make sure the Advanced Option "Scan BIN Contents" is checked).
Improved support for TIM and HMD textures. Textures that have multiple CLUTs (palettes) can now be switched between by using the Textures > Set CLUT Index menu item.
Improved TMD model support, including Lines and Sprites.

Exporting

New Export Models window with more options to export with (including PLY / glTF2 / DAE format, and ability to export animations).
Switched to better folder browser dialog when selecting folder to export to.
Exporting models now defaults to using the selected model if no models are checked.
Added more export options for models, textures, and VRAM pages, such as exporting all.

Preview

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