Releases: richardwilkes/gcs
Releases · richardwilkes/gcs
v5.33.0
New Features
- Added ability to hide individual weapon usage entries (#886)
- Added a way to get attributes by ID in export templates; details on how this works will be added to the
Markdown/Help/Export Templates.md
file when the next GCS Master Library is released (#920)
Bug Fixes
- Stop overriding the built-in Go
index
function in export templates. Instead, the function that used to be calledindex
is nowindexStr
and the one that used to be calledlastIndex
is nowlastIndexStr
(#918) - Rendering of svg images will now scale the stroke
v5.32.0
New Features
- Added a setting to allow restoration of your workspace arrangment from the last time you quit GCS when starting up (#361)
- When applying a template:
- the current point total or count of the selections you've made is now displayed, along with a clear indicator of whether the selections meet the necessary criteria (#712)
- you can now choose to override the criteria check to move forward (#712)
- traits with levels may have their level adjusted (#661)
- skills and spells may have their points adjusted (#661)
- You can now clone & re-randomize a character sheet (available from the context menu in the Library Explorer, the menu bar, and the toolbar of a sheet) (#912)
- The color selection dialog now has some additional graphical sliders to help you edit the color (#366)
NOTE: The experimental web server has been removed from this version of GCS. It is possible that I dust off that code and build it into a standalone web server at some point, perhaps after I retire and no longer do anything with web technology in my day job.
v5.31.0
Happy New Year!
New Features
- Added a "Loot Sheet"
- Added a toolbar button to set the open/closed state of all items on a character sheet, loot sheet, or template sheet
- Added the ability to hide the TL and LC columns on sheets
- Lists now only show space for the disclosure controls if a container row is present
- Added a context menu item for favoriting folders, too (follow-up for #905)
NOTE: This is likely to be the last release that contains the experimental web server. It is not getting the attention it needs to ever match the regular application's capabilities. I haven't even been updating those things that it already has to match changes made in the main application since the web support was added. If you would like to try to change my mind on this, feel free to join my Discord server and chime in.
v5.30.0
New Features
- Notes within the various lists can now be collapsed on a per-item basis (#823)
- Dividers within the primary attributes, secondary attributes, and point pools can now be collapsed, hiding those items immediately following them (#874)
- Sub-locations within the body hit location table can now be collapsed (#874)
- Templates can now specify a body type to apply (#828)
- A TL discriminator can now be used for skill defaults, for when a given default only applies for a certain TL (#813)
- Custom page sizes can now be specified for character sheets (#584)
- Moved the Deep Search and Open In Window options out of the menu bar and into the General Settings panel to make them a bit easier to select
- Notes on modifiers applied to weapons now show up in the weapons table entries (#909)
- Re-added the None Allowed self-control roll option (#892)
- Folders can now be Favorited as well as files (#905)
Bug Fixes
- Fixed the tooltip for level modifiers, as they weren't always accurate (#910)
- Fixed some cases where windows would not be forced onto the currently available displays correctly
- Cut/Copy/Paste/Select All now work in text fields in dialogs for platforms that don't have global menu bars (#907)
- Fix sorting by points (#908)
- Improve the app icon resolution on Windows (may not be evident until Windows refreshes its cache)
v5.29.0
New Features
- Added a warning when app startup is taking excessive amounts of time, which is often caused by problems with drivers on Windows; see the GCS FAQ for further details
- The attributes editor now supports auto-scrolling its content during a drag-rearrangement (#897)
Bug Fixes
- No longer display an extra space at the beginning of a line when a
<br>
tag is used in markdown (#901) - You can now specify shots in the form
0+1
again — i.e. none in a magazine, but 1 in the chamber, allowing for equipment modifiers to be used as magazines (#903) - Display-only pools no longer show a point value (#896)
v5.28.2
v5.28.1
v5.28.0
New Features
- You can now export the portrait from a character sheet via the File > Export Portrait menu item
Bug Fixes
- Spell point prerequsite checks now account for CP added by traits (#883)
- When a character has not yet been saved to disk, modifying its name will also modify its tab title and the name the save dialog will suggest for the new file (#885)
- Fix incorrect display of template picks note in light mode
- The default for the "Use level from owner" checkbox for new trait modifiers is now unchecked
- Fixed an issue that could cause a massive slowdown on some systems when attempting to bring up the fonts settings or change a font
- Updated the underlying library handling pdf rendering to the latest version to get its bug fixes
v5.27.0
New Features
- Newly added skills now have their default chosen prior to existing skills being revisited for updated defaults (#762)
- Added a prerequisite count column to the library spell lists display for ritual magic spells (#850)
- Added a configurable banding color (#875)
- Pressing
Option
+→
in a table now recursively opens the selected nodes - Pressing
Option
+←
in a table now recursively closes the selected nodes
Bug Fixes
- Bonuses for increased ST for a weapon now affect range for muscle-powered weapons (#876)
- Templates now show the library source columns (#877)
- The Levels field in Trait Modifiers is no longer considered for syncing (the field that controls whether the level is obtained from the trait or not continues to be considered for syncing)
v5.26.1
Bug Fixes
- Fixed a crashing issue with the PDF renderer for some malformed PDF content