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@@ -57,4 +57,4 @@ typedef struct | |
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// ----------------------------------------------------------------------- | ||
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@end | ||
@end |
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/* | ||
* cocos2d for iPhone: http://www.cocos2d-swift.org | ||
* | ||
* Copyright (c) 2008-2010 Ricardo Quesada | ||
* Copyright (c) 2011 Zynga Inc. | ||
* Copyright (c) 2013-2014 Cocos2D Authors | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
*/ | ||
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#import <Foundation/Foundation.h> | ||
#import "cocos2d.h" | ||
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// ----------------------------------------------------------------------- | ||
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@interface CCSpriteGrid : CCSprite | ||
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// ----------------------------------------------------------------------- | ||
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@property (nonatomic, readonly) CCVertex *vertex; | ||
@property (nonatomic, readonly) NSUInteger vertexCount; | ||
@property (nonatomic, readonly) BOOL dirty; | ||
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// ----------------------------------------------------------------------- | ||
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- (void)setGridWidth:(NSUInteger)width andHeight:(NSUInteger)height; | ||
- (void)resetGrid; | ||
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- (BOOL)isEdge:(NSUInteger)index; | ||
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- (CGPoint)vertexPosition:(NSUInteger)index; | ||
- (CGPoint)textureCoordinate:(NSUInteger)index; | ||
- (CCColor *)color:(NSUInteger)index; | ||
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- (void)adjustVertex:(NSUInteger)index adjustment:(CGPoint)adjustment; | ||
- (void)adjustTextureCoordinate:(NSUInteger)index adjustment:(CGPoint)adjustment; | ||
- (void)adjustColor:(NSUInteger)index adjustment:(CCColor *)adjustment; | ||
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- (void)resetVertex:(NSUInteger)index; | ||
- (void)resetTextureCoordinate:(NSUInteger)index; | ||
- (void)resetColor:(NSUInteger)index; | ||
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// ----------------------------------------------------------------------- | ||
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@end | ||
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/* | ||
* cocos2d for iPhone: http://www.cocos2d-swift.org | ||
* | ||
* Copyright (c) 2008-2010 Ricardo Quesada | ||
* Copyright (c) 2011 Zynga Inc. | ||
* Copyright (c) 2013-2014 Cocos2D Authors | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
*/ | ||
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#import "CCSpriteGrid.h" | ||
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// ----------------------------------------------------------------------- | ||
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#define CCSpriteGridLargeNumber 255 | ||
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// ----------------------------------------------------------------------- | ||
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@implementation CCSpriteGrid | ||
{ | ||
NSUInteger _gridWidth; | ||
NSUInteger _gridHeight; | ||
CCVertex *_originalVertex; | ||
BOOL *_vertexIsEdge; | ||
CGPoint _textureOffset; | ||
CGSize _textureSize; | ||
} | ||
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// ----------------------------------------------------------------------- | ||
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- (instancetype)init | ||
{ | ||
self = [super init]; | ||
NSAssert(self, @"Unable to create class CCSpriteGrid"); | ||
// initialize | ||
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_gridWidth = 1; | ||
_gridHeight = 1; | ||
_vertexCount = 0; | ||
_vertex = NULL; | ||
_originalVertex = NULL; | ||
_vertexIsEdge = NULL; | ||
_dirty = NO; | ||
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// done | ||
return(self); | ||
} | ||
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// ----------------------------------------------------------------------- | ||
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- (void)dealloc | ||
{ | ||
[self cleanUp]; | ||
} | ||
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// ----------------------------------------------------------------------- | ||
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- (void)draw:(CCRenderer *)renderer transform:(const GLKMatrix4 *)transform | ||
{ | ||
if (_vertex == NULL) | ||
{ | ||
[super draw:renderer transform:transform]; | ||
return; | ||
} | ||
// a custom grid has been defined | ||
NSUInteger vertexCount = (_gridWidth + 1) * (_gridHeight + 1); | ||
NSUInteger triangleCount = 2 * _gridWidth * _gridHeight; | ||
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// get a render buffer | ||
CCRenderBuffer buffer = [renderer enqueueTriangles:triangleCount | ||
andVertexes:vertexCount | ||
withState:self.renderState | ||
globalSortOrder:0]; | ||
// transform vertices | ||
for (NSUInteger index = 0; index < vertexCount; index ++) | ||
CCRenderBufferSetVertex(buffer, (int)index, CCVertexApplyTransform(_vertex[index], transform)); | ||
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// set up triangles | ||
NSUInteger triangleIndex = 0; | ||
for (NSUInteger height = 0; height < _gridHeight; height ++) | ||
{ | ||
NSUInteger start = height * (_gridWidth + 1); | ||
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for (NSUInteger width = 0; width < _gridWidth; width ++) | ||
{ | ||
CCRenderBufferSetTriangle(buffer, (int)triangleIndex, start, start + 1, start + _gridWidth + 1); | ||
triangleIndex ++; | ||
CCRenderBufferSetTriangle(buffer, (int)triangleIndex, start + _gridWidth + 1, start + 1, start + _gridWidth + 2); | ||
triangleIndex ++; | ||
start ++; | ||
} | ||
} | ||
} | ||
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// ----------------------------------------------------------------------- | ||
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- (void)cleanUp | ||
{ | ||
free(_vertex); | ||
free(_originalVertex); | ||
free(_vertexIsEdge); | ||
_vertex = NULL; | ||
_originalVertex = NULL; | ||
_vertexIsEdge = NULL; | ||
_vertexCount = 0; | ||
} | ||
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// ----------------------------------------------------------------------- | ||
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- (void)setGridWidth:(NSUInteger)width andHeight:(NSUInteger)height | ||
{ | ||
NSAssert((width > 0) && (width <= CCSpriteGridLargeNumber), @"Invalid grid width"); | ||
NSAssert((height > 0) && (height <= CCSpriteGridLargeNumber), @"Invalid grid height"); | ||
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// if grid previously defined, clear it | ||
if (_vertex != NULL) | ||
{ | ||
[self cleanUp]; | ||
} | ||
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_gridWidth = width; | ||
_gridHeight = height; | ||
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// if new grid defined, create it | ||
if ((width > 1) || (height > 1)) | ||
{ | ||
_vertexCount = (width + 1) * (height + 1); | ||
_vertex = malloc(_vertexCount * sizeof(CCVertex)); | ||
_originalVertex = malloc(_vertexCount * sizeof(CCVertex)); | ||
_vertexIsEdge = malloc(_vertexCount * sizeof(BOOL)); | ||
[self createGrid]; | ||
[self resetGrid]; | ||
} | ||
} | ||
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// ----------------------------------------------------------------------- | ||
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- (void)createGrid | ||
{ | ||
NSUInteger vertexIndex = 0; | ||
_textureOffset = (CGPoint) | ||
{ | ||
self.vertexes->bl.texCoord1.v[0], | ||
self.vertexes->bl.texCoord1.v[1] | ||
}; | ||
_textureSize = (CGSize) | ||
{ | ||
self.vertexes->br.texCoord1.v[0] - self.vertexes->bl.texCoord1.v[0], | ||
self.vertexes->tl.texCoord1.v[1] - self.vertexes->bl.texCoord1.v[1] | ||
}; | ||
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for (NSUInteger height = 0; height <= _gridHeight; height ++) | ||
{ | ||
for (NSUInteger width = 0; width <= _gridWidth; width ++) | ||
{ | ||
float progressWidth = (float)width / (float)_gridWidth; | ||
float progressHeight = (float)height / (float)_gridHeight; | ||
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_originalVertex[vertexIndex].position = (GLKVector4) | ||
{ | ||
self.contentSize.width * progressWidth, | ||
self.contentSize.height * progressHeight, | ||
0, | ||
1 | ||
}; | ||
_originalVertex[vertexIndex].color = (GLKVector4){ | ||
1, 1, 1, 1 | ||
}; | ||
_originalVertex[vertexIndex].texCoord1 = (GLKVector2) | ||
{ | ||
_textureOffset.x + (progressWidth * _textureSize.width), | ||
_textureOffset.y + (progressHeight * _textureSize.height) | ||
}; | ||
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_vertexIsEdge[vertexIndex] = (height == 0) || (height == _gridHeight) || (width == 0) || (width == _gridWidth); | ||
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vertexIndex ++; | ||
} | ||
} | ||
_dirty = YES; | ||
} | ||
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// ----------------------------------------------------------------------- | ||
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- (void)resetGrid | ||
{ | ||
if (!_dirty) return; | ||
for (NSUInteger index = 0; index < _vertexCount; index ++) | ||
_vertex[index] = _originalVertex[index]; | ||
_dirty = NO; | ||
} | ||
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// ----------------------------------------------------------------------- | ||
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- (BOOL)isEdge:(NSUInteger)index | ||
{ | ||
NSAssert(index < _vertexCount, @"Invalid vertex index"); | ||
return _vertexIsEdge[index]; | ||
} | ||
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// ----------------------------------------------------------------------- | ||
// getters | ||
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- (CGPoint)vertexPosition:(NSUInteger)index | ||
{ | ||
NSAssert(index < _vertexCount, @"Invalid vertex index"); | ||
return (CGPoint){_vertex[index].position.x, _vertex[index].position.y}; | ||
} | ||
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- (CGPoint)textureCoordinate:(NSUInteger)index | ||
{ | ||
NSAssert(index < _vertexCount, @"Invalid vertex index"); | ||
return (CGPoint){_vertex[index].texCoord1.v[0], _vertex[index].texCoord1.v[1]}; | ||
} | ||
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- (CCColor *)color:(NSUInteger)index | ||
{ | ||
NSAssert(index < _vertexCount, @"Invalid vertex index"); | ||
GLKVector4 result = _vertex[index].color; | ||
return [CCColor colorWithRed:result.r green:result.g blue:result.b alpha:result.a]; | ||
} | ||
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// ----------------------------------------------------------------------- | ||
// setters | ||
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- (void)adjustVertex:(NSUInteger)index adjustment:(CGPoint)adjustment | ||
{ | ||
NSAssert(index < _vertexCount, @"Invalid vertex index"); | ||
_vertex[index].position.x = _vertex[index].position.x + adjustment.x; | ||
_vertex[index].position.y = _vertex[index].position.y + adjustment.y; | ||
_dirty = YES; | ||
} | ||
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- (void)adjustTextureCoordinate:(NSUInteger)index adjustment:(CGPoint)adjustment | ||
{ | ||
NSAssert(index < _vertexCount, @"Invalid vertex index"); | ||
_vertex[index].texCoord1.v[0] = _vertex[index].texCoord1.v[0] + (adjustment.x / _textureSize.width); | ||
_vertex[index].texCoord1.v[1] = _vertex[index].texCoord1.v[1] + (adjustment.y / _textureSize.height); | ||
_dirty = YES; | ||
} | ||
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- (void)adjustColor:(NSUInteger)index adjustment:(CCColor *)adjustment | ||
{ | ||
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} | ||
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// ----------------------------------------------------------------------- | ||
// resetters (haha) | ||
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- (void)resetVertex:(NSUInteger)index | ||
{ | ||
NSAssert(index < _vertexCount, @"Invalid vertex index"); | ||
_vertex[index].position = _originalVertex[index].position; | ||
} | ||
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- (void)resetTextureCoordinate:(NSUInteger)index | ||
{ | ||
NSAssert(index < _vertexCount, @"Invalid vertex index"); | ||
_vertex[index].texCoord1 = _originalVertex[index].texCoord1; | ||
} | ||
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- (void)resetColor:(NSUInteger)index | ||
{ | ||
NSAssert(index < _vertexCount, @"Invalid vertex index"); | ||
_vertex[index].color = _originalVertex[index].color; | ||
} | ||
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// ----------------------------------------------------------------------- | ||
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@end |
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CCSpriteGrid | ||
============ | ||
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Type of class : Descendant of CCSprite | ||
Uses extension : [NONE] | ||
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CCSpriteGrid breaks a sprite down into an array of points, which can then be manipulated. | ||
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Both color and position for each point can be manipulated, allowing for various effects like water ripples, cloth animation, page flipping, etc. | ||
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