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CCSpriteMultiTouch added
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Birkemose committed Jul 31, 2014
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52 changes: 52 additions & 0 deletions Extensions/CCSpriteMultiTouch/CCSpriteMultiTouch.h
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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
* Copyright (c) 2013-2014 Cocos2D Authors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#import <Foundation/Foundation.h>
#import "cocos2d.h"

//----------------------------------------------------------------------

@interface CCSpriteMultiTouch : CCSprite

//----------------------------------------------------------------------

@property (nonatomic, readonly) NSUInteger touchCount; // number of active touches in sprite

// defines how many touches it takes to activate drag, scale or rotate
// 0 (zero) disables the functionality, and is default
@property (nonatomic) NSUInteger touchCountForDrag;
@property (nonatomic) NSUInteger touchCountForScale;
@property (nonatomic) NSUInteger touchCountForRotate;

//----------------------------------------------------------------------

- (void)touchDrag;
- (void)touchScale;
- (void)touchRotate;

//----------------------------------------------------------------------

@end
204 changes: 204 additions & 0 deletions Extensions/CCSpriteMultiTouch/CCSpriteMultiTouch.m
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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
* Copyright (c) 2013-2014 Cocos2D Authors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#import "CCSpriteMultiTouch.h"

//----------------------------------------------------------------------

#define CCSpriteMultiTouchMaxTouches 3
#define CCSpriteMultiTouchFuntionDisable 0

//----------------------------------------------------------------------

@implementation CCSpriteMultiTouch
{
// must be weak, to avoid retaining touches
__weak UITouch *_touch[CCSpriteMultiTouchMaxTouches];
// variables used internally to
CGPoint _dragCentre;
CGPoint _scaleCentre;
float _scaleStartDistance;
float _scaleStartScale;
CGPoint _rotationCentre;
float _rotationLast;
}

//----------------------------------------------------------------------

- (instancetype)init
{
self = [super init];
// initialize
_touchCountForDrag = CCSpriteMultiTouchFuntionDisable;
_touchCountForScale = CCSpriteMultiTouchFuntionDisable;
_touchCountForRotate = CCSpriteMultiTouchFuntionDisable;
_touchCount = 0;
// done
return(self);
}

//----------------------------------------------------------------------
// helper functions

// calculates the centre of all current touches
- (CGPoint)centre
{
CGPoint sum = CGPointZero;

for (int index = 0; index < _touchCount; index ++)
{
CGPoint pos = [_touch[index] locationInView:[CCDirector sharedDirector].view];
pos = [[CCDirector sharedDirector] convertToGL:pos];
sum = ccpAdd(sum, pos);
}
return(ccpMult(sum, 1.0f / (float)_touchCount));
}

// calculates the average distance of oll touches from touch centre
- (float)distance:(CGPoint)centre
{
float sum = 0;
for (int index = 0; index < _touchCount; index ++)
{
CGPoint pos = [_touch[index] locationInView:[CCDirector sharedDirector].view];
pos = [[CCDirector sharedDirector] convertToGL:pos];
sum = sum + ccpDistance(centre, pos);
}
return(sum / (float)_touchCount);
}

// calculates the average rotation of all touches, relative to touch centre
- (float)rotation:(CGPoint)centre
{
float sum = 0;
for (int index = 0; index < _touchCount; index ++)
{
CGPoint pos = [_touch[index] locationInView:[CCDirector sharedDirector].view];
pos = [[CCDirector sharedDirector] convertToGL:pos];
sum = sum + ccpToAngle(ccpSub(pos, centre));
}
return(sum / (float)_touchCount);
}

//----------------------------------------------------------------------

- (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event
{
// if max touches exceeded, drop the touch
if (_touchCount == CCSpriteMultiTouchMaxTouches)
{
[super touchBegan:touch withEvent:event];
return;
}

// add the touch to the list
_touch[_touchCount] = touch;
_touchCount ++;
CCLOG(@"touches : %d", (int)_touchCount);

// check if drag function activates
if (_touchCount == _touchCountForDrag) _dragCentre = [self centre];

// check for scale function
if (_touchCount == _touchCountForScale)
{
_scaleCentre = [self centre];
_scaleStartDistance = [self distance:_scaleCentre];
_scaleStartScale = self.scale;
}

// check for rotate function
if (_touchCount == _touchCountForRotate)
{
_rotationCentre = [self centre];
_rotationLast = [self rotation:_rotationCentre];
}
}

//----------------------------------------------------------------------

- (void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event
{
// check for dragging
if (_touchCount == _touchCountForDrag) [self touchDrag];

// check for scaling
if (_touchCount == _touchCountForScale) [self touchScale];

// check for rotation
if (_touchCount == _touchCountForRotate) [self touchRotate];
}

//----------------------------------------------------------------------

- (void)touchEnded:(UITouch *)touch withEvent:(UIEvent *)event
{
// remove the touch from the list
for (int index = 0; index < _touchCount; index ++)
{
if (_touch[index] == touch)
{
_touch[index] = _touch[_touchCount - 1];
_touchCount --;
return;
}
}
}

//----------------------------------------------------------------------

- (void)touchDrag
{
// OBS !!
// dragging (for now) only supports defualt positioning
CGPoint pos = [self centre];
CGPoint movement = ccpSub(pos, _dragCentre);
self.position = ccpAdd(self.position, movement);
_dragCentre = pos;
}

//----------------------------------------------------------------------

- (void)touchScale
{
_scaleCentre = [self centre];
float distance = [self distance:_scaleCentre];
self.scale = _scaleStartScale * (distance / _scaleStartDistance);
}

//----------------------------------------------------------------------

- (void)touchRotate
{
_rotationCentre = [self centre];
float rotation = [self rotation:_rotationCentre];
self.rotation = self.rotation - 180.0f / M_PI * (rotation - _rotationLast);
_rotationLast = rotation;
}

//----------------------------------------------------------------------

@end
17 changes: 17 additions & 0 deletions Extensions/CCSpriteMultiTouch/README.md
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CCSpriteMultiTouch
==================

Type of class : Descendant of CCSprite
Uses extension : [NONE]

A sprite, capable of handling multitouch. The sprite can calculate movement, rotation and scale.

To enable drag, scale and rotation, set the properties touchCountForDrag, touchCountForScale and touchCountForRotate, to something different than zero. Override the methods touchDrag, touchScale and touchRotate, to perform custom operations.

Remember to set multitouchEnabled for the node, otherwise only first touch will be accepted.

The #define CCSpriteMultiTouchMaxTouches, defines the maximum number of touches, accepted on the sprite (default 3)

OBS!!
=====
Dragging for now only supports CCPositionTypePoints
22 changes: 22 additions & 0 deletions cocos2d-iphone-ext.xcodeproj/project.pbxproj
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Expand Down Expand Up @@ -261,6 +268,16 @@
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Expand All @@ -442,6 +460,7 @@
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Expand Down
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