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Working download with color randomizer and using pure threejs instead…
… of aframe render loop (apparently necessary to make layered materials work) yayyyy
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{ | ||
"presets": [ | ||
"@babel/react", | ||
["@babel/env", { | ||
"exclude": ["transform-regenerator"], | ||
"targets": { | ||
"browsers": [ | ||
"last 2 major versions", | ||
"not <= 0.5%", | ||
"not dead", | ||
|
||
// No WebRTC support (including datachannels) | ||
"not ios_saf < 11", | ||
"not safari < 11", | ||
"not ie >= 0", | ||
"not edge >= 0", | ||
"not ie_mob >= 0", | ||
"not and_uc >= 0", | ||
|
||
// No WebGL or WebRTC support | ||
"not op_mini all" | ||
] | ||
}, | ||
// false = do not polyfill stuff unneccessarily | ||
"useBuiltIns": false | ||
}] | ||
], | ||
"plugins": [ | ||
"transform-react-jsx-img-import", | ||
"@babel/proposal-class-properties", | ||
"@babel/proposal-object-rest-spread", | ||
// Samsung Internet on the Oculus Go version is stuck at version 5.2, which is a | ||
// Chromium 51, as of this writing. It needs babel to transpile async/await. | ||
"@babel/plugin-transform-async-to-generator" | ||
] | ||
} | ||
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width: 100%; | ||
height: 100%; | ||
background-color: cadetblue; | ||
} | ||
} | ||
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