In targeting movement state the character only moves relative to the camera. It doesn't rotate into the movement direction. If the user presses:
- [W] the character moves forward relative to the camera
- [S] the character moves backward relative to the camera
- [A] the character moves to the left relative to the camera
- [D] the character moves to the right relative to the camera
The character can walk forward and backwards and strafe to the left and to the right.
In free look movement state the character rotates to the movement direction.