power shader for render advanced detail character, 4 lightmode : standard used for common, aniso used for silk,hair, cloth used for clothes, strandSpec used for hair too.
has more detail maps and alpha control no lightmap clear coat specular map flow and metallic flow 3 scatter: preintegral sss for mobile skin ssss used for advanced skin(need add DiffuseProfile to scene's gameobject) fastSSS used for porcelain
warning: urp need add PowerURPLitFeatures to urp's ForwardRendererData
Reference Git https://github.com/redcool/PowerUtilities.git https://github.com/redcool/PowerShaderLib.git
put them into same folder.
(v2.0.2) New Features: 1 sheen layer, can simulate skin, satin Update: _SpecularOff to shader_feature
(v2.0.3) New Features: 1 add _BlendVertexNormalOn, in main page 2 add _VertexScaleOn,in vertex page