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Merge branch 'hotfix/v0.3.2'
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HarrisonHough committed Apr 25, 2024
2 parents ccea90b + ed93214 commit e3f3de0
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7 changes: 6 additions & 1 deletion CHANGELOG.md
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All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](http://semver.org/).

## [0.3.2] - 2024.04.25

### Fixed
- Issue causing avatar config settings not wt be applied [#11](https://github.com/readyplayerme/rpm-unity-sdk-photon-support/pull/11)

## [0.3.1] - 2024.03.01

### Updated
- Added all possible mesh options to Photon Test Character for multi-mesh avatar support. [#241](https://github.com/readyplayerme/rpm-unity-sdk-photon-support/pull/7)
- Added all possible mesh options to Photon Test Character for multi-mesh avatar support. [#7](https://github.com/readyplayerme/rpm-unity-sdk-photon-support/pull/7)

## [0.3.0] - 2024.01.17

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3 changes: 1 addition & 2 deletions Runtime/NetworkPlayer.cs
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Expand Up @@ -40,13 +40,12 @@ public void LoadAvatar(string url)
private void SetPlayer(string incomingUrl)
{
AvatarObjectLoader loader = new AvatarObjectLoader();
loader.LoadAvatar(incomingUrl);
loader.AvatarConfig = config;
loader.LoadAvatar(incomingUrl);
loader.OnCompleted += (sender, args) =>
{
leftEye.transform.localPosition = AvatarBoneHelper.GetLeftEyeBone(args.Avatar.transform, true).localPosition;
rightEye.transform.localPosition = AvatarBoneHelper.GetRightEyeBone(args.Avatar.transform, true).localPosition;

AvatarMeshHelper.TransferMesh(args.Avatar, gameObject);
Destroy(args.Avatar);
};
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "com.readyplayerme.photonsupport",
"version": "0.3.1",
"version": "0.3.2",
"displayName": "Ready Player Me Photon Support",
"description": "NetworkPlayer component that allows to use Ready Player Me avatars in Photon Unity Networking 2.",
"unity": "2020.3",
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