Releases: readyplayerme/meshops
Releases · readyplayerme/meshops
Ready Player Me MeshOps v0.1.0
What's Changed
- fix(tests): gh workflow, import statements, pre-commit by @Olaf-Wolf3D in #1
- feat: adding pyinstruments to the project by @TechyDaniel in #2
- refactor!: tests and fixtures by @TechyDaniel in #3
- feat: identify overlapping vertices at UV seams by @TechyDaniel in #4
- feat: update uv_to_texture_space function by @TechyDaniel in #5
- feat: Implement blend_colors function for color blending by @TechyDaniel in #6
- feat: Add rasterization and interpolation features by @TechyDaniel in #7
- Feat/blend images by @TechyDaniel in #8
- docs(setup): 📝 update install instructions using hatch v1.8 by @Olaf-Wolf3D in #9
- fix/coverage-report by @Olaf-Wolf3D in #10
- feat: Added image extraction by @TechyDaniel in #11
- !feat: add blend_uv_seams by @Olaf-Wolf3D in #12
- docs: update license copyright and readme by @Olaf-Wolf3D in #13
- feat(image): position map by @Olaf-Wolf3D in #14
- Feature/attribute_to_image by @Olaf-Wolf3D in #15
- Fix/config-update by @Olaf-Wolf3D in #16
- ci: Add release workflow for creating GitHub releases by @Olaf-Wolf3D in #17
- fix(deps): limit numpy version to <2.0 by @Olaf-Wolf3D in #18
New Contributors
- @Olaf-Wolf3D made their first contribution in #1
- @TechyDaniel made their first contribution in #2
Full Changelog: https://github.com/readyplayerme/meshops/commits/0.1.0