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feat: update uv_to_texture_space function #5
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Modify the function to handle edge cases and improve tests.
Olaf-Wolf3D
requested changes
Nov 16, 2023
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a bit of refactoring needed.
Olaf-Wolf3D
requested changes
Nov 17, 2023
- need to find a way to accept test results with 1 px tolerance
Olaf-Wolf3D
requested changes
Nov 21, 2023
Co-authored-by: Olaf Haag <[email protected]>
Co-authored-by: Olaf Haag <[email protected]>
TechyDaniel
commented
Nov 21, 2023
- Add function to convert UV coordinates to texture space pixel coordinates. - Ensure correct handling of edge cases including wrapping of out-of-range UVs. - Include comprehensive tests to validate functionality across various scenarios.
Olaf-Wolf3D
requested changes
Nov 23, 2023
- now if the indices are none it creates a list of the length of UVs and selects them all. - added a test for 0 px image.
func now called uv_to_image_coords, removed unnecessary code
Olaf-Wolf3D
approved these changes
Nov 24, 2023
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Description
This PR introduces the uv_to_texture_space function, designed to convert UV coordinates to texture space coordinates. The function is capable of handling specific vertex indices or processing all vertices in the mesh. It includes robust validation checks to handle out-of-range UV coordinates, ensuring that UV coordinates are within the standard [0, 1] range. Additionally, the PR includes a comprehensive suite of unit tests to validate the functionality of this new function under various scenarios.
Type of change
How Has This Been Tested?
The updated function was tested with a series of new unit tests that were added to the existing test suite. These tests include scenarios where UV coordinates are out of the standard range and where indices do not have corresponding UVs. All tests pass, confirming the correctness of the changes.
Test Configuration:
Tests were performed using the project's standard test environment.
Checklist