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feat(image): attribute_to_image (#15)
a generalized solution to turn arbitrary color attributes into images using a UV layout. Used by object space normal maps, and position maps, and can potentially be used for morphTargets, skin weights etc.
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# Convert line endings to LF. | ||
* text=auto |
Validating CODEOWNERS rules …
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# These owners will be the default owners for everything in | ||
# the repo. Unless a later match takes precedence, | ||
# Following people will be requested for review when someone opens a pull request. | ||
* @TechyDaniel @Olaf-Wolf3D | ||
* @Olaf-Wolf3D |
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# SPDX-FileCopyrightText: 2023-present Ready Player Me <[email protected]> | ||
# | ||
# SPDX-License-Identifier: MIT | ||
__version__ = "0.0.1" | ||
__version__ = "0.1.0" |
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"""Module for drawing operations on images.""" | ||
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from readyplayerme.meshops.draw.color import * # noqa: F403 | ||
from readyplayerme.meshops.draw.image import * # noqa: F403 |
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