Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat(materials): make basecolor maps optional #28

Draft
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

Olaf-Wolf3D
Copy link
Collaborator

After fixing an issue with texture atlas generation when a material uses no textures, the restriction on materials requiring at least a basecolor texture can be lifted. This will allow to color materials using only their basecolor factor.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant