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fixed ue5.0 build
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rdeioris committed May 17, 2023
1 parent 3a403e0 commit 542603c
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Showing 3 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions Source/glTFRuntime/Private/glTFRuntimeParser.cpp
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#include "Serialization/JsonSerializer.h"
#include "Animation/Skeleton.h"
#include "Materials/Material.h"
#if ENGINE_MAJOR_VERSION >= 5
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 1
#include "MaterialDomain.h"
#else
#include "MaterialShared.h"
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#include "Misc/Compression.h"
#include "Misc/Paths.h"
#include "Interfaces/IPluginManager.h"
#if ENGINE_MAJOR_VERSION >= 5
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 1
#include "RenderMath.h"
#else
#include "RenderUtils.h"
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2 changes: 1 addition & 1 deletion Source/glTFRuntime/Private/glTFRuntimeParserMaterials.cpp
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Expand Up @@ -7,7 +7,7 @@
#include "IImageWrapper.h"
#include "ImageUtils.h"
#include "Misc/FileHelper.h"
#if ENGINE_MAJOR_VERSION >= 5
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 1
#include "MaterialDomain.h"
#else
#include "MaterialShared.h"
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Expand Up @@ -25,7 +25,7 @@
#endif
#endif
#include "Engine/SkeletalMeshSocket.h"
#if ENGINE_MAJOR_VERSION >= 5
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 1
#include "Engine/SkinnedAssetCommon.h"
#else
#include "Engine/SkeletalMesh.h"
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