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They can be joined, shuffled, and cards can be picked up from them!
Known bugs: Decks are not updated at start Decks sprites are glitched at spawn menu
… the code Known bugs: Decks sprites are STILL glitched at spawn menu
…nd fixes deck sprites appearing wrongly at spawn menu
…a weird way Still more bugs to be fixed tho
…ings Re-adds ComponentStartup to carddecksystem, but preventing it to appear as an error Refactors namespace of Stack
Adds ftl entries Refactors CardHandSystem importing cardstacksystem twice Fixes InteractUsing events not being handled at all
…d. Prevent Stack joining with itself
Co-Authored-By: VictorJob <[email protected]>
O PR existe mais para que seja mais acessível para pessoas de fora 👍🏻 |
Preciso arrumar os RSIs... |
I guess this fixes the issue...?
RSI Diff Bot; head commit fe3402c merging into 9d11594 Resources/Textures/EstacaoPirata/Objects/Misc/cards.rsi
|
Em nome do pai, do filho e do self merge. Amém |
Small fix here 2eff43d |
Day-OS
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to Day-OS/estacao-pirata-14
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Sep 11, 2024
* Adds cards sprites from Paradise * Adds Cards entities * adds Card Decks They can be joined, shuffled, and cards can be picked up from them! * Make cards flippable * Make Card Decks show what's on their pile Known bugs: Decks are not updated at start Decks sprites are glitched at spawn menu * Adds Cards ftl files * Adds Cards SFX, Fixes decks sprites not starting correctly, Refactors the code Known bugs: Decks sprites are STILL glitched at spawn menu * Adds deck organization (flipping all cards to a specific direction) and fixes deck sprites appearing wrongly at spawn menu * Add CardsHandMenu, makes Cards rotatable, Refactor events * Fixes Cards not joining correctly and cards being added to stacks in a weird way Still more bugs to be fixed tho * Makes the card draw function from CardHand actually work and other things Re-adds ComponentStartup to carddecksystem, but preventing it to appear as an error Refactors namespace of Stack * Makes Card Hand sprite change dynamically * Fixes Audio and makes card hands to decks interaction better * Some fixes, FTL texts and refactors Adds ftl entries Refactors CardHandSystem importing cardstacksystem twice Fixes InteractUsing events not being handled at all * Adds option to get a specific card from hand if picked with empty hand. Prevent Stack joining with itself * Retexture Card Sprites and adds Card boxes sprites Co-Authored-By: VictorJob <[email protected]> * Adds ways to view how many cards are there in stacks * Fixes card names not appearing properly at card hand menu * Add Convert from hand to deck cards button * Muda o nome do conjunto Preto para Conjunto mão do povo * Add a way to fill storages ONLY when someone interacts with them * Change convertToDeck verb icon * Change convertToDeck verb icon * Rework of how Card Hand/Deck Sprite layers work so it allows multilayered cards * Adds a way to split decks in half * Adds CardBox to vending machines * Fix OpenTriggeredStorageFillSystem not removing itself at the end * Fixes sound collection * removes white space from texture names I guess this fixes the issue...? --------- Co-authored-by: VictorJob <[email protected]>
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About the PR
Sistema de cartas que foi trabalhado nos últimos dias e documentado no discord.
Como não gravei nenhum vídeo do estado final, está anexado alguns do processo.
Sprites refeitos pelo Victor Job, muito obrigada mesmo.
Why / Balance
Technical details
Adiciona um sistema de cartas dinâmico e mais um conjunto jogável básico.
Decks e Hands são feitos utilizando layers de sprites para compor uma imagem final.
Media
2024-07-09.22-04-48.mp4
Breaking changes
Changelog