[rcore] Porting raylib to iOS and implement rcore_ios.c
#2
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name: iOS | |
on: | |
workflow_dispatch: | |
push: | |
paths: | |
- 'src/**' | |
- 'examples/**' | |
- '.github/workflows/android.yml' | |
pull_request: | |
paths: | |
- 'src/**' | |
- 'examples/**' | |
- '.github/workflows/android.yml' | |
release: | |
types: [published] | |
jobs: | |
build: | |
runs-on: macos-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@master | |
- name: Build Xcode15 project | |
run: | | |
cd projects/Xcode15 | |
curl -L https://github.com/raysan5/raylib/files/14743869/libEGL.xcframework.zip --output libEGL.xcframework.zip | |
curl -L https://github.com/raysan5/raylib/files/14743873/libGLESv2.xcframework.zip --output libGLESv2.xcframework.zip | |
unzip libEGL.xcframework.zip -d libEGL.xcframework -q | |
unzip libGLESv2.xcframework.zip -d libGLESv2.xcframework -q | |
rm libEGL.xcframework.zip | |
rm libGLESv2.xcframework.zip | |
ls | |
xcodebuild -project raylib.xcodeproj -scheme raylib -sdk iphonesimulator -destination 'platform=iOS Simulator,name=iPhone 14' build | |