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release 2.3.3
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raydac committed Oct 21, 2023
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31 changes: 10 additions & 21 deletions README.md
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# Changelog

__2.3.3 (SNAPSHOT)__
__2.3.3 (21-oct-2023)__

- improved z80 snapshot load to process 0-2 banks among 128 ram banks
- updated embedded JDK to 21.0.1+12
Expand All @@ -22,17 +22,6 @@ __2.3.2 (23-mar-2023)__
- added Ula Plus palette support for animation GIF recording
- fixed restore indicator panel view flag after restart [#86](https://github.com/raydac/zxpoly/issues/86)

__2.3.1 (27-aug-2022)__

- added support for ULA Plus palette [#72](https://github.com/raydac/zxpoly/issues/72)
- added support for SZX snapshot
- fix for Virtual keyboard button [#83](https://github.com/raydac/zxpoly/issues/83)
- added CLI support to define emulator start parameters through command line
- added Virtual keyboard skin Spectrum+2 Style [#75](https://github.com/raydac/zxpoly/issues/75)
- fixed turbo menu item sync with fast button [#70](https://github.com/raydac/zxpoly/issues/70)
- updated embedded JDK to 17.0.4.1+1
- fixed keyboard layout [#66](https://github.com/raydac/zxpoly/issues/66)


full [change log](changelog.txt)

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# Pre-built versions

![The Main Window of the Emulator](docs/screenshots/zxpoly232_kividemaa.png)
![The Main Window of the Emulator](docs/screenshots/zxpoly233_rawspectronica.png)

| OS | Download link |
|----------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------|
| ![Windows](assets/icons/win64x64.png) | __[for Windows x64 (JRE included)](https://github.com/raydac/zxpoly/releases/download/2.3.2/zxpoly-emul-2.3.2-windows-amd64-jdk.zip)__ |
| ![OSX](assets/icons/macos64x64.png) | __[for OSX x64 (JRE included)](https://github.com/raydac/zxpoly/releases/download/2.3.2/zxpoly-emul-2.3.2-macos-amd64-jdk.zip)__ |
| ![OSX Arm64](assets/icons/macosarm64x64.png) | __[for OSX Arm64 (JRE included)](https://github.com/raydac/zxpoly/releases/download/2.3.2/zxpoly-emul-2.3.2-macos-aarch64-jdk.zip)__ |
| ![Linux](assets/icons/linux64x64.png) | __[for Linux x64 (JRE included)](https://github.com/raydac/zxpoly/releases/download/2.3.2/zxpoly-emul-2.3.2-linux-amd64-jdk.tar.gz)__ |
| ![Linux](assets/icons/appimage64x64.png) | __[Linuc AppImage x64 (JRE included)](https://github.com/raydac/zxpoly/releases/download/2.3.2/zxpoly-emul-2.3.2-x86_64.AppImage)__ |
| ![Java](assets/icons/java64x64.png) | __[cross-platform JAR file](https://github.com/raydac/zxpoly/releases/download/2.3.2/zxpoly-emul-2.3.2.jar)__ |
| ![Windows](assets/icons/win64x64.png) | __[for Windows x64 (JRE included)](https://github.com/raydac/zxpoly/releases/download/2.3.3/zxpoly-emul-2.3.3-windows-amd64-jdk.zip)__ |
| ![OSX](assets/icons/macos64x64.png) | __[for OSX x64 (JRE included)](https://github.com/raydac/zxpoly/releases/download/2.3.3/zxpoly-emul-2.3.3-macos-amd64-jdk.zip)__ |
| ![OSX Arm64](assets/icons/macosarm64x64.png) | __[for OSX Arm64 (JRE included)](https://github.com/raydac/zxpoly/releases/download/2.3.3/zxpoly-emul-2.3.3-macos-aarch64-jdk.zip)__ |
| ![Linux](assets/icons/linux64x64.png) | __[for Linux x64 (JRE included)](https://github.com/raydac/zxpoly/releases/download/2.3.3/zxpoly-emul-2.3.3-linux-amd64-jdk.tar.gz)__ |
| ![Linux](assets/icons/appimage64x64.png) | __[Linuc AppImage x64 (JRE included)](https://github.com/raydac/zxpoly/releases/download/2.3.3/zxpoly-emul-2.3.3-x86_64.AppImage)__ |
| ![Java](assets/icons/java64x64.png) | __[cross-platform JAR file](https://github.com/raydac/zxpoly/releases/download/2.3.3/zxpoly-emul-2.3.3.jar)__ |

Because the emulator is written in Java, its JAR file can be started just through command
line `java -jar zxpoly-emul-2.3.2.jar`
line `java -jar zxpoly-emul-2.3.3.jar`
By default it starts embedded ZX-Poly Test ROM image, but it can be replaced by ZX-128 SOS in __File->Options->Active
ROM__, the ROM will be downloaded from one of remote network resources.
![Test-ROM](docs/screenshots/testromscr1.png)
Expand Down Expand Up @@ -138,7 +127,7 @@ To adapt old games, I have developed special utility called ZX-Poly Sprite corre
is a very easy editor which shows images in data blocks and allows to redraw them. It supports import from Z80 and SNA
snapshots and as the result it generates ZXP snapshots.
![ZXPoly Sprite Corrector screenshot](docs/zxpoly_sprite_editor.png)
Its pre-built versions can be found on [the latest release page](https://github.com/raydac/zxpoly/releases/tag/2.3.1).
Its pre-built versions can be found on [the latest release page](https://github.com/raydac/zxpoly/releases/tag/2.3.3).

## "Official Father Christmas" (1989)
Original look of the game
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__2.3.3 (SNAPSHOT)__
__2.3.3 (21-oct-2023)__

- improved z80 snapshot load to process 0-2 banks among 128 ram banks
- updated embedded JDK to 21.0.1+12
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2 changes: 1 addition & 1 deletion pom.xml
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<modelVersion>4.0.0</modelVersion>
<groupId>com.igormaznitsa</groupId>
<artifactId>zxpoly</artifactId>
<version>2.3.3-SNAPSHOT</version>
<version>2.3.3</version>
<packaging>pom</packaging>

<url>https://github.com/raydac/zxpoly</url>
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<parent>
<groupId>com.igormaznitsa</groupId>
<artifactId>zxpoly</artifactId>
<version>2.3.3-SNAPSHOT</version>
<version>2.3.3</version>
</parent>

<artifactId>zxpoly-emul-win-launcher</artifactId>
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<parent>
<groupId>com.igormaznitsa</groupId>
<artifactId>zxpoly</artifactId>
<version>2.3.3-SNAPSHOT</version>
<version>2.3.3</version>
</parent>

<description>ZX-Poly emulator</description>
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<parent>
<groupId>com.igormaznitsa</groupId>
<artifactId>zxpoly</artifactId>
<version>2.3.3-SNAPSHOT</version>
<version>2.3.3</version>
</parent>

<artifactId>zxpoly-sprite-corrector</artifactId>
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<parent>
<groupId>com.igormaznitsa</groupId>
<artifactId>zxpoly</artifactId>
<version>2.3.3-SNAPSHOT</version>
<version>2.3.3</version>
</parent>

<artifactId>zxpoly-z80</artifactId>
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