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Deduplicate status messages #3042
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Prevents fleet from crashing due to resources exceeding etcd's configured size limit. Deduplicate messages should only be necessary for edge cases which are not officially supported by fleet but result in ever increasing message sizes. This is due to the messages being copied from one resource to another and back again. Every resource adds its status to the message. This only happens if a cluster group is deployed by a GitRepo, which results in a bundle containing a cluster group. This bundle can only become ready if the cluster group is ready, but if the cluster group points to the cluster of the bundle that deployed the cluster group, this cannot ever happen. The user is expected to fix this situation but deduplicating the messages prevents the message from growing up to the point where etcd's limit is reached and fleet crashes. Deduplicating the messages also has the effect of not changing the status of resources frequently, which results in less controllers being triggered.
weyfonk
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Nov 6, 2024
weyfonk
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Nov 6, 2024
p-se
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Dec 3, 2024
(cherry picked from commit a8cafe4)
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Prevents fleet from crashing due to resources exceeding etcd's
configured size limit.
Deduplicate messages should only be necessary for edge cases which are
not officially supported by fleet but result in ever increasing message
sizes.
This is due to the messages being copied from one resource to another
and back again. Every resource adds its status to the message. This only
happens if a cluster group is deployed by a GitRepo, which results in a
bundle containing a cluster group. This bundle can only become ready if
the cluster group is ready, but if the cluster group points to the
cluster of the bundle that deployed the cluster group, this cannot ever
happen. The user is expected to fix this situation but deduplicating the
messages prevents the message from growing up to the point where etcd's
limit is reached and fleet crashes.
Deduplicating the messages also has the effect of not changing the
status of resources frequently, which results in less controllers being
triggered.
Refers to #2859.