Make players maintain relative velocity when teleporting #291
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This PR adjusts the behaviour of the
Teleport_Player
event such that relative velocity is maintained when teleporting. This means that when you go into a teleporter, you come out of the teleporter going the same speed, regardless of the direction of the teleport destination relative to the teleport entrance.Functionally this vastly improves the experience when teleporting - you no longer run into a teleporter and come out flying sideways or something.
Resolves #19
This PR also makes two other much more minor adjustments which I'll note just for the record:
L20S2.rfl
(which teleports your vehicle instead of dumping you out of the vehicle like is normally the case) more specific - base game only checked the level filename when deciding whether to apply the hackfix, after this PR it also checks the event UID. This is very, very minor, but it is safer to do it this way just to avoid any potential unexpected behaviour in mods that modify this level.