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Up to 3 (4?) lines of HU_Drawer messages, each one fades in instantly (like a pickup flash), then fades out slower. Ref hu_stuff.cc.
that should be doable. I'd just store an array of the 4 most recent messages, as well as a gametimestamp of when they were created. for every frame the array is read, figuring out which is the oldest message, and then discarding any that are X too old, and for any that are X-70 tics newer, start the fade process for said messages progressing from (X-70 to X) interpolating 1.0 to 0.0 on the way down.
it is also not necessary to interpolate this because even 35tics/sec fading looks very smooth
The text was updated successfully, but these errors were encountered:
Up to 3 (4?) lines of HU_Drawer messages, each one fades in instantly (like a pickup flash), then fades out slower. Ref hu_stuff.cc.
The text was updated successfully, but these errors were encountered: