Note: This project is a "fork" of https://gitlab.com/gableroux/unity3d-gitlab-ci-example. More information available there.
This project is a PoC to run unity3d tests and builds inside a CI using gableroux/unity3d docker image. It currently creates builds for Windows, Linux, MacOS and webgl. The webgl build is published and accessible via the public artifact folder of your webgl job! This repository is hosted on multiple remotes to provide examples:
Table of Contents generated with DocToc
- Getting started
- Points of interest
- How to activate
- How to add build targets
- How to run scripts manually
- Shameless plug
- License
If you don't have a Unity project yet:
- Fork this project from github or gitlab
- Update the readme and remove undesired CI configurations
- Follow How to activate instructions
- Configure your CI
If you already have your own project:
- Copy desired CI file
- Update the Unity version according to your project version in the CI file. All versions are available at gableroux/unity3d docker image
- Follow How to activate instructions
- Configure your CI
This is probably what you're looking for.
Script passed to the unity3d command line as argument to create builds
- See
BuildCommand.cs
This project will only cover Circle-CI. If you need more information on the gitlab and Travis implementations, go to https://gitlab.com/gableroux/unity3d-gitlab-ci-example
You'll first need to run this locally. All you need is docker installed on your machine.
-
Clone this project
-
Pull the docker image and run bash inside, passing unity username and password to env
hint: you should write this to a shell script and execute the shell script so you don't have your credentials stored in your bash history. Also make sure you use your Unity3d email address for
UNITY_USERNAME
env var.UNITY_VERSION=2018.4.3f1 docker run -it --rm \ -e "[email protected]" \ -e "UNITY_PASSWORD=example_password" \ -e "TEST_PLATFORM=linux" \ -e "WORKDIR=/root/project" \ -v "$(pwd):/root/project" \ gableroux/unity3d:$UNITY_VERSION \ bash
-
In Unity docker container's bash, run once like this, it will try to activate
xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \ /opt/Unity/Editor/Unity \ -logFile \ -batchmode \ -username "$UNITY_USERNAME" -password "$UNITY_PASSWORD"
-
Wait for output that looks like this:
LICENSE SYSTEM [2017723 8:6:38] Posting <?xml version="1.0" encoding="UTF-8"?><root><SystemInfo><IsoCode>en</IsoCode><UserName>[...]
If you get the following error:
Can't activate unity: No sufficient permissions while processing request HTTP error code 401
Make sure your credentials are valid. You may try to disable 2FA in your account and try again. Once done, you should enable 2FA again for security reasons. See #11 for more details.
-
Copy xml content and save as
unity3d.alf
-
Open https://license.unity3d.com/manual and answer questions
-
Upload
unity3d.alf
for manual activation -
Download
Unity_v2018.x.ulf
-
Open the
Unity_v2018.x.ulf
file in your favorite text editor and convert it to Base64 (ex.: here: https://www.base64encode.org/) -
Copy the base64 data to Circle CI's environment variable
UNITY_LICENSE_CONTENT
.
Supported build targets can be found here
You can execute the local scripts and specify the path of your Unity executable using UNITY_EXECUTABLE
. You may try this in your project before you setup the whole CI so you confirm it works with your current unity version 👍 . All you need to do first is to insert the scripts from https://github.com/qwertyuu/unity-ci-build-scripts in Assets/Editor
into your own Assets
folder and follow the commands below.
UNITY_EXECUTABLE="/Applications/Unity/Hub/Editor/2018.3.4f1/Unity.app/Contents/MacOS/Unity" \
./local_test.sh
UNITY_EXECUTABLE="/Applications/Unity/Hub/Editor/2018.3.4f1/Unity.app/Contents/MacOS/Unity" \
./local_build.sh
Gabriel Lebreton and I made this for free as a gift to the video game community so if this tool helped you, I would be very happy if you'd like to support me, support Totema Studio on Patreon: 🍻
MIT © Raphaël Côté