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Using the Kinect Skeleton for Real-Time ARAP Deformation

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ARAPDeformation

We present an interactive system that lets the user move a 3 dimensional shape in real-time, using the Kinect Skeleton for As Rigid As Possible (ARAP) Deformation on the CPU. This will be achieved by using the joints of the skeleton as handles for the ARAP-Deformation.

Requirements

  • RGB-D senor (Kinect or alike)

Fork of the original repo to streamline it for presentational purposes

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Using the Kinect Skeleton for Real-Time ARAP Deformation

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  • C++ 79.1%
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