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Releases: qualisys/QTM-Connect-For-Unreal

v1.5.0 Qualisys QTM Connect For Unreal Engine 5.4/5.3/5.2/5.1

27 Jun 07:45
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v1.4.0 Qualisys QTM Connect For Unreal Engine

15 Dec 09:10
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##v1.4.0 Qualisys QTM Connect For Unreal Engine

  • Support Camera roles by prefixing rigid bodies with cam_ #22
  • Fixes to support nDisplay

v1.3 Qualisys QTM Connect For Unreal Engine 5.0/4.27/4.26

23 Jun 07:57
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  • Add possibility to stream force (single)
  • Correctly align rotation/positions for skeleton/6dof/markers respectively
  • Make it build for Unreal Engine 5

v1.2 Qualisys QTM Connect For Unreal Engine 4.24/4.25/4.26 (QTM 2021.1)

14 Apr 12:03
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  • Support for custom avatar
  • Make streaming 3d, 6d, skeleton optional
  • Add streamrate option with target frequency and frequency divisor
  • Updated example QAvatar with fingers
  • Bug fixes

Qualisys QTM Connect For Unreal Engine 4.19 Plugin

12 Oct 00:48
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v1.1

Updated readme to reflect updated code

Qualisys QTM Connect For Unreal Engine 4.16/4.17/4.18 Plugin

14 Jan 23:04
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QTM Connect for Unreal

QTM Connect for Unreal is an Unreal plugin that supports streaming of 6DOF data between Qualisys Track Manager and Unreal.

Installation of the plugin

  1. Copy the entire Qualisys plugin directory to C:\Program Files\Epic Games\UE_4.xx\Engine\Plugins.
  2. Start Unreal and create a project.
  3. The plugin should appear in the plugin window as "QTM Connect For Unreal". Click Enable and restart Unreal to get it activated.

How to use the QualisysClient Actor object and QualisysRigidBody ActorComponent object

  1. The QualisysClient object is available in the UE4 Modes panel. This object handles the data streaming between QTM and Unreal.
  2. Drag and drop the QualisysClient object in the world.
  3. Select the QualisysClient instance and edit it's properties. (IP address of the machine running QTM, UdpPort to stream on (0 will use TCP streaming) and stream rate (StreamRate of 0 will stream as quick as possible).
  4. Add a Qualisys RigidBody component to a object in the World Outliner pane.
  5. Set the RigidBody name to the name of the RigidBody in QTM.
  6. Play scene. It will automatically try and connect to QTM and receive 6DOF data.

Supported Unreal version(s)

If the plugin should be used in a unsupported Unreal version then put it in the Unreal project folder\Plugins and rebuild project.
Use the appropriate packaged release for the Unreal project.

  • Unreal Engine 4.16
  • Unreal Engine 4.17
  • Unreal Engine 4.18

Supported Unreal Build Platforms

  • Windows 32bit
  • Windows 64bit