Feat/Pulse modifications allowing pulses to be attached to non-channel components #7
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Pulse behaviour modifications to allow pulses to be attached to objects other than channels. Changes conist of following components
pulse.channel
, which returns None if both its parent & grandparent is not aChannel
Pulse.full_name
->Pulse.name
.Raises error if
Pulse.channel
is NoneTODO Check if this causes issues
Pulse.apply_to_config
does nothing if pulse has no channelNecessary for #4