0.21.0
New Features :
- Multiplayer and singleplayer saves are now separated - you can choose to copy singleplayer saves to multiplayer, start a new multiplayer save, continue the existing, etc.
- Items are now synced when joining a server when they have already been moved, picked up, etc.
- Fixed an entrance to a certain location when joining mid-game.
- Added Portuguese (Brazil) localization.
- Partially made currently active character dialogue work when joining mid-game.
Bug Fixes :
- Fixed a softlock when loading into a late-game area.
- Stopped electrical hazards from electrocuting the entire planet.
- Fixed (and rewrote) light sensors.
- Fixed certain DLC rooms.
- Stopped error spam caused by the model ship in a late-game area.
- Fixed some errors relating to waking up when joining a new server.
- Fixed not being able to open the map sometimes.
- Fixed animation errors when joining a game.
- Fixed a certain DLC elevator.
- Updated some ship/respawn checks to count the ship as destroyed if it flew into the sun.
- Fixed a sequence in a late-game area.
- Fixed player suits not showing properly in a late-game area.
Changes :
- Updated QSBShipHull to correctly send it's initial state to only one player.
- Simplified animation code.
- Updated/fixed the player HUD/map markers so they don't show when their player is in certain states/areas.
- Updated time sync to also sync time remaining in the loop. This should fix some issues with certain areas/actions that extend the loop.