0.11.0
Changes from 0.10.1 (Now fixed) :
- Combined sector sync and transform sync - hopefully no sector-change jitter now.
- Doubled network send rate - things should move more smoothly.
- Fixed HasMoved() check (maybe) - should reduce position send rate when not moving.
- Fixed bug where returning to menu while still connect would break things.
- Fixed bug where dying by being crushed would break the game.
- Updated death message list.
- Updated the README.
New changes : - Implemented custom version of UNetWeaver (QNetWeaver). This allows [SyncVar]s to be used. (But not commands 😢)
- Added a new internal QNet message allowing for SyncVars to be used client->server as well as server->client.
- Added sync for player landing animations (soft and hard)
- Overhauled NPC look syncing.
- Fixed NPC talking animations not playing.
- Fixed NPCs not facing players.
- Fixed NPCs doing both their talking and idle animations at the same time.
- Fixed travellers not syncing animations.
- Fixed travellers not syncing stopping playing.
- Fixed travellers still being able to be talked to while someone else is talking to them.
- Added syncing of jetpack flames.
- Added syncing of jetpack lights.
- Added syncing of jetpack wash.
- Made conversation boxes appear in front of all geometry.
- Fixed lots of NREs.
- Removed lots of unnecessary warnings.
- Rewrote transform sync (again).