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0.11.0

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@misternebula misternebula released this 09 May 16:05
· 4281 commits to master since this release
d309c5e

Changes from 0.10.1 (Now fixed) :

  • Combined sector sync and transform sync - hopefully no sector-change jitter now.
  • Doubled network send rate - things should move more smoothly.
  • Fixed HasMoved() check (maybe) - should reduce position send rate when not moving.
  • Fixed bug where returning to menu while still connect would break things.
  • Fixed bug where dying by being crushed would break the game.
  • Updated death message list.
  • Updated the README.
    New changes :
  • Implemented custom version of UNetWeaver (QNetWeaver). This allows [SyncVar]s to be used. (But not commands 😢)
  • Added a new internal QNet message allowing for SyncVars to be used client->server as well as server->client.
  • Added sync for player landing animations (soft and hard)
  • Overhauled NPC look syncing.
  • Fixed NPC talking animations not playing.
  • Fixed NPCs not facing players.
  • Fixed NPCs doing both their talking and idle animations at the same time.
  • Fixed travellers not syncing animations.
  • Fixed travellers not syncing stopping playing.
  • Fixed travellers still being able to be talked to while someone else is talking to them.
  • Added syncing of jetpack flames.
  • Added syncing of jetpack lights.
  • Added syncing of jetpack wash.
  • Made conversation boxes appear in front of all geometry.
  • Fixed lots of NREs.
  • Removed lots of unnecessary warnings.
  • Rewrote transform sync (again).