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[WIP] Port the project to Godot 4 #167

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[WIP] Port the project to Godot 4 #167

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qrrk
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@qrrk qrrk commented Jul 19, 2024

I finally decided to bite the bullet and make a serious attempt to port Catapult to Godot 4. I already looked into it before and know that it will be a lot of work, but it will have to be done eventually.
Some things will probably have to be seriously rewritten, especially the more hacky parts related to theming and windowing.

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qrrk commented Jul 19, 2024

If anyone is curious, this is how it looks so far, after a couple of evenings of fixing.
It launches (barely, still with some errors), but many systems are completely broken.

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qrrk commented Jul 28, 2024

Must have

  • Fix any immediate blocking problems (script parsing errors, etc.).
  • Verify core functionality and fix if needed:
    • Game installation.
    • Game launching.
    • Handling of multiple game installations.
    • Mod installation and management.
    • Soundpack installation/deletion.
    • Font customization.
    • Backups.
  • Fix localizations.
  • Fix tab disabling method in Tabs.gd (or find an alternative).
  • Fix stable/experimental selection UI.
  • Fix appearance of custom icon buttons.
  • Revisit OSExecWrapper and decide what to do with it.
  • Fix invisible scroll bars.
  • Fix visual issues in themes.
  • Fix icon scaling.
  • Fix font scaling.
  • Fix any other issues with theme scaling.
  • Playtest on Linux.

Nice to have

  • Modernize code according to changes in Godot 4 (new getter/setter syntax, typed arrays, callables, etc.).
  • Zipping and unzipping can now be done by Godot itself. There is no need to rely on external commands or exe's anymore.
  • Use OS.create_process for game launching.

Extra ideas (can be done later)

  • Centralize duplicated JSON loading code that exists in many places.
  • Add a new theme based on Godot 4 editor theme.
  • Create a watchdog for the game process that will track if the game is running.

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3 participants