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[ET-VK] Reduced int precision for texture coordinates in conv2d_pw op…
…, to reduce shader register pressure. This diff reduces the precision of texture coordinates in the conv2d_pw op in Executorch's Vulkan backend to reduce shader register pressure. The changes made in the code include reducing the precision of the z coordinate in the loop and using uint16_t instead of int for the loop counter. Differential Revision: [D64767415](https://our.internmc.facebook.com/intern/diff/D64767415/) [ghstack-poisoned]
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