pygame_geometry is a free Python implementation of polygons, circles, lines, and raycasting. The main purpose of this repository is to help users integrate special colliders easier for their video game.
Everything you see in this repository is subject to change as this project is heavily in development. The project is set to be migrated to the official pygame-ce repository.
Please follow this guide to install pygame_geometry.
If you're getting started with this library, you can check the docs
directory to see
the documentation or the examples
directory to see the use-case of this library.
Thanks to Emc2356 and
itzpr3d4t0r for the
majority of the pygame.geometry
work.
This project is under the supervision of Starbuck5 & novialriptide.