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Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition

This is the code repository for Unreal Engine 4.x Scripting with C++ Cookbook - Second Edition , published by Packt.

Develop quality game components and solve scripting problems with the power of C++ and UE4

What is this book about?

Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.

This book covers the following exciting features:

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

FString name = "Tim";
int32 mana = 450;
FString string = FString::Printf( TEXT( "Name = %s Mana =
%d" ), *name, mana );

Following is what you need for this book: If you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design and C++ is expected to get the most from this book.

With the following software and hardware list you can run all code files present in the book (Chapter 1-14).

Software and Hardware List

Chapter Software required OS required
1-14 Unreal Engine version 4.21.2 or greater Windows, Mac OS X, and Linux (Any)
1-14 Visual Studio 2017 Community Windows, Mac OS X, and Linux (Any)

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

Related products

  • Mastering Game Development with Unreal Engine 4 - Second Edition [Packt] [Amazon]

  • Unreal Engine Blueprints Visual Scripting Projects [Packt] [Amazon]

Get to Know the Author

John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois.

For over a decade, John has gained extensive hands-on expertise in game development, working in various roles ranging from game designer to lead UI programmer. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development.

John is currently an instructor in residence at Bradley University. Prior to his present ventures, he was an award-winning videographer.

William Sherif is a C++ programmer with more than eight years' experience in the programming world, ranging from game programming to web programming. He also worked as a university course instructor (sessional) for seven years. Additionally, he released several apps on the iTunes store, including Strum and MARSHALL OF THE ELITE SQUADRON. In the past, he has won acclaim for delivering course material in an easy-to-understand manner.

Stephen Whittle is a game developer and educator with nearly 10 years' development experience, most of which has been done using the Unreal Engine. He is a community contributor to the engine, having features or bug fixes included in almost every major version of the engine since its public release.

Other books by the authors

Unreal Engine 4 Scripting with C++ Cookbook

Learning C++ by Creating Games with UE4

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  • C++ 91.4%
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