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Formalize the notion of a "peer" (commissioned node on a shared fabric) and restructures logic for dealing with peers: - ControllerCommissioner handles commissioning. It comprises code extracted from MatterController. - The previous "ControllerCommissioner" class is now "ControllerCommissioningFlow" and still performs the actual commissioning steps. - PeerSet manages operational peers and also consists primarily of code formerly housed in MatterController. - PeerAddress is a fabric index/node ID tuple for addressing peers. Other components that previously worked with only a single fabric or took fabric+node parameters now use this for identifying peers. - OperationalPeer is the record managed by PeerSet that describes operational information for a specific PeerAddress. I created these components in packages/protocol/src/peer and moved ControllerDiscovery there as well. Co-authored-by: Ingo Fischer <[email protected]>
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