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Changelog

2.4.0

  • Changed the fundamental way the mod manager works, moving/deleting files are now managed by a new system that:
    • Keeps track of individual files that belong to each mod
    • Keeps track of other information like mod name, version, develeoper etc.
    • Manages its own set of dll files
    • Manages a .lcmd save file
  • Added a new menu to let you see what mods you have installed
  • Added a new menu to let you see what mods are dependencies and how many references each mod has Note: With this and the new system from 2.3.0, more dynamic utility can be created

2.3.1

  • Removed bug setting default to 5 minutes (idk why this broke the client it was working fine in the vscode terminal)

2.3.0

  • Added change log
  • Improved download speed by introducing a dependency manager that prevents the client from downloading a single dependency multiple times
  • Default wait time for download is now 5 minutes, if a download takes more than 5 minutes the client will throw an exception
  • Paths now show up with all "\" instead of a mixture of "/" and "\"
  • Added Mik directories to lethal company install to handle downloads, future .modd files, and the .dependencies file
  • Downloads no longer use the windows downloads folder, they instead use the "Lethal Company/MikModManager/downloads" folder

2.2.1

  • Client now handles mods with a "patchers" or "config" folder in the root.

2.2.0

  • Undocumented

2.1.0

  • Undocumented

2.0.0 Beta

  • Undocumented

1.1.0

  • Undocumented

1.0.0

  • Undocumented

Test Release

  • Undocumented

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