Stuff
- Changed the fundamental way the mod manager works, moving/deleting files are now managed by a new system that:
- Keeps track of individual files that belong to each mod
- Keeps track of other information like mod name, version, develeoper etc.
- Manages its own set of dll files
- Manages a .lcmd save file
- Added a new menu to let you see what mods you have installed
- Added a new menu to let you see what mods are dependencies and how many references each mod has Note: With this and the new system from 2.3.0, more dynamic utility can be created
- Removed bug setting default to 5 minutes (idk why this broke the client it was working fine in the vscode terminal)
- Added change log
- Improved download speed by introducing a dependency manager that prevents the client from downloading a single dependency multiple times
- Default wait time for download is now 5 minutes, if a download takes more than 5 minutes the client will throw an exception
- Paths now show up with all "\" instead of a mixture of "/" and "\"
- Added Mik directories to lethal company install to handle downloads, future .modd files, and the .dependencies file
- Downloads no longer use the windows downloads folder, they instead use the "Lethal Company/MikModManager/downloads" folder
- Client now handles mods with a "patchers" or "config" folder in the root.
- Undocumented
- Undocumented
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- Undocumented
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- Undocumented