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Releases: prime31/Nez

Runtime Loaders!

21 Sep 00:32
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This is a huge breaking release. Check the commits for details. Here are a handful of the changes:

  • most pipeline importers/exporters were removed in favor of runtime loaders
  • Sprite was changed to SpriteRenderer
  • SpriteT is gone in favor of the new SpriteAnimator
  • new sprite atlas generator external executable and runtime atlas loader
  • netstandard targets added to all csproj files

PascalCase formatting

08 Sep 21:36
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This is a huge breaking change. By popular demand all code is now PascalCase.

First NuGet release!

26 Sep 00:11
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All changes since a long time ago are in this release which will be available on NuGet if the CI job works as expected ;)

0.9.0

10 Oct 04:42
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The zip file contains prebuilt DLLs. To use them do the following:

add the Runtime/Nez.dll as a reference in your games main project
add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
add a reference to Runtime/Nez.dll to the Pipeline Tool as well

Nez 0.8.0

06 Jul 05:17
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Version 0.8.0

The zip file contains prebuilt DLLs. To use them do the following:

  • add the Runtime/Nez.dll as a reference in your games main project
  • add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
  • add a reference to Runtime/Nez.dll to the Pipeline Tool as well

Nez 0.1.0

14 Feb 21:13
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Version 0.1.0

The zip file contains prebuilt DLLs. To use them do the following:

  • add the Runtime/Nez.dll as a reference in your games main project
  • add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
  • add a reference to Runtime/Nez.dll to the Pipeline Tool as well