Releases: prime31/Nez
Releases · prime31/Nez
Runtime Loaders!
This is a huge breaking release. Check the commits for details. Here are a handful of the changes:
- most pipeline importers/exporters were removed in favor of runtime loaders
Sprite
was changed toSpriteRenderer
SpriteT
is gone in favor of the newSpriteAnimator
- new sprite atlas generator external executable and runtime atlas loader
- netstandard targets added to all csproj files
PascalCase formatting
This is a huge breaking change. By popular demand all code is now PascalCase.
First NuGet release!
All changes since a long time ago are in this release which will be available on NuGet if the CI job works as expected ;)
0.9.0
The zip file contains prebuilt DLLs. To use them do the following:
add the Runtime/Nez.dll as a reference in your games main project
add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
add a reference to Runtime/Nez.dll to the Pipeline Tool as well
Nez 0.8.0
Version 0.8.0
The zip file contains prebuilt DLLs. To use them do the following:
- add the Runtime/Nez.dll as a reference in your games main project
- add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
- add a reference to Runtime/Nez.dll to the Pipeline Tool as well
Nez 0.1.0
Version 0.1.0
The zip file contains prebuilt DLLs. To use them do the following:
- add the Runtime/Nez.dll as a reference in your games main project
- add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
- add a reference to Runtime/Nez.dll to the Pipeline Tool as well