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Aug sept 2024 #211
Aug sept 2024 #211
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Ready for review |
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Looks mostly good, made some minor suggestions
targetInfo = target->info; | ||
iVar8 = -1; | ||
size = GetBodySize(targetInfo->apparentID); | ||
if ((1 < ((u16)(gDungeon->bossBattleIndex - 4))) && (gDungeon->bossBattleIndex != 9) && (gDungeon->bossBattleIndex != 0xf)) { |
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This comparison has broken me. I no longer know what kind of horrendous comparison macros they could have used.
Getting better about doing this more in the open so people know what I'm working on..