-
-
Notifications
You must be signed in to change notification settings - Fork 169
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
6 changed files
with
120 additions
and
7 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,18 @@ | ||
#pragma once | ||
|
||
#include <glm/vec3.hpp> | ||
#include <glm/vec2.hpp> | ||
#include <glm/vec4.hpp> | ||
#include <sol/sol.hpp> | ||
#include <uevr/API.hpp> | ||
|
||
namespace lua::datatypes { | ||
using Vector2f = glm::vec2; | ||
using Vector2d = glm::dvec2; | ||
using Vector3f = glm::vec3; | ||
using Vector3d = glm::dvec3; | ||
using Vector4f = glm::vec4; | ||
using Vector4d = glm::dvec4; | ||
|
||
void bind_vectors(sol::state_view& lua); | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,38 @@ | ||
#define GLM_ENABLE_EXPERIMENTAL | ||
#include <glm/gtx/euler_angles.hpp> | ||
#include <glm/gtx/vector_angle.hpp> | ||
|
||
#include <datatypes/Vector.hpp> | ||
|
||
namespace lua::datatypes { | ||
void bind_vectors(sol::state_view& lua) { | ||
#define BIND_VECTOR3_LIKE(name, datatype) \ | ||
lua.new_usertype<name>(#name, \ | ||
"clone", [](name& v) -> name { return v; }, \ | ||
"x", &name::x, \ | ||
"y", &name::y, \ | ||
"z", &name::z, \ | ||
"dot", [](name& v1, name& v2) { return glm::dot(v1, v2); }, \ | ||
"cross", [](name& v1, name& v2) { return glm::cross(v1, v2); }, \ | ||
"length", [](name& v) { return glm::length(v); }, \ | ||
"normalize", [](name& v) { v = glm::normalize(v); }, \ | ||
"normalized", [](name& v) { return glm::normalize(v); }, \ | ||
"reflect", [](name& v, name& normal) { return glm::reflect(v, normal); }, \ | ||
"refract", [](name& v, name& normal, datatype eta) { return glm::refract(v, normal, eta); }, \ | ||
"lerp", [](name& v1, name& v2, datatype t) { return glm::lerp(v1, v2, t); }, \ | ||
sol::meta_function::addition, [](name& lhs, name& rhs) { return lhs + rhs; }, \ | ||
sol::meta_function::subtraction, [](name& lhs, name& rhs) { return lhs - rhs; }, \ | ||
sol::meta_function::multiplication, [](name& lhs, datatype scalar) { return lhs * scalar; } | ||
|
||
#define BIND_VECTOR3_LIKE_END() \ | ||
); | ||
|
||
BIND_VECTOR3_LIKE(Vector3f, float), | ||
sol::meta_function::construct, sol::constructors<Vector3f(float, float, float)>() | ||
BIND_VECTOR3_LIKE_END(); | ||
|
||
BIND_VECTOR3_LIKE(Vector3d, double), | ||
sol::meta_function::construct, sol::constructors<Vector3d(double, double, double)>() | ||
BIND_VECTOR3_LIKE_END(); | ||
} | ||
} |