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Original file line number | Diff line number | Diff line change |
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#include <utility/Logging.hpp> | ||
#include <utility/String.hpp> | ||
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#include <sdk/UObjectBase.hpp> | ||
#include <sdk/UObjectArray.hpp> | ||
#include <sdk/UClass.hpp> | ||
#include <sdk/threading/GameThreadWorker.hpp> | ||
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#include "UObjectHook.hpp" | ||
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//#define VERBOSE_UOBJECTHOOK | ||
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std::shared_ptr<UObjectHook>& UObjectHook::get() { | ||
static std::shared_ptr<UObjectHook> instance = std::make_shared<UObjectHook>(); | ||
return instance; | ||
} | ||
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void UObjectHook::activate() { | ||
if (m_hooked) { | ||
return; | ||
} | ||
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if (GameThreadWorker::get().is_same_thread()) { | ||
hook(); | ||
return; | ||
} | ||
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m_wants_activate = true; | ||
} | ||
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void UObjectHook::hook() { | ||
if (m_hooked) { | ||
return; | ||
} | ||
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SPDLOG_INFO("[UObjectHook} Hooking UObjectBase"); | ||
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m_hooked = true; | ||
m_wants_activate = false; | ||
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auto destructor_fn = sdk::UObjectBase::get_destructor(); | ||
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if (!destructor_fn) { | ||
SPDLOG_ERROR("[UObjectHook] Failed to find UObjectBase::destructor, cannot hook UObjectBase"); | ||
return; | ||
} | ||
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auto add_object_fn = sdk::UObjectBase::get_add_object(); | ||
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if (!add_object_fn) { | ||
SPDLOG_ERROR("[UObjectHook] Failed to find UObjectBase::AddObject, cannot hook UObjectBase"); | ||
return; | ||
} | ||
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m_destructor_hook = safetyhook::create_inline((void**)destructor_fn.value(), &destructor); | ||
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if (!m_destructor_hook) { | ||
SPDLOG_ERROR("[UObjectHook] Failed to hook UObjectBase::destructor, cannot hook UObjectBase"); | ||
return; | ||
} | ||
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m_add_object_hook = safetyhook::create_inline((void**)add_object_fn.value(), &add_object); | ||
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if (!m_add_object_hook) { | ||
SPDLOG_ERROR("[UObjectHook] Failed to hook UObjectBase::AddObject, cannot hook UObjectBase"); | ||
return; | ||
} | ||
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SPDLOG_INFO("[UObjectHook] Hooked UObjectBase"); | ||
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// Add all the objects that already exist | ||
auto uobjectarray = sdk::FUObjectArray::get(); | ||
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for (auto i = 0; i < uobjectarray->get_object_count(); ++i) { | ||
auto object = uobjectarray->get_object(i); | ||
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if (object == nullptr || object->object == nullptr) { | ||
continue; | ||
} | ||
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add_new_object(object->object); | ||
} | ||
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SPDLOG_INFO("[UObjectHook] Added {} existing objects", m_objects.size()); | ||
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m_fully_hooked = true; | ||
} | ||
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void UObjectHook::add_new_object(sdk::UObjectBase* object) { | ||
std::unique_lock _{m_mutex}; | ||
std::unique_ptr<MetaObject> meta_object{}; | ||
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if (!m_reusable_meta_objects.empty()) { | ||
meta_object = std::move(m_reusable_meta_objects.back()); | ||
m_reusable_meta_objects.pop_back(); | ||
} else { | ||
meta_object = std::make_unique<MetaObject>(); | ||
} | ||
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m_objects.insert(object); | ||
meta_object->full_name = object->get_full_name(); | ||
meta_object->uclass = object->get_class(); | ||
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m_meta_objects[object] = std::move(meta_object); | ||
m_objects_by_class[object->get_class()].insert(object); | ||
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#ifdef VERBOSE_UOBJECTHOOK | ||
SPDLOG_INFO("Adding object {:x} {:s}", (uintptr_t)object, utility::narrow(m_meta_objects[object]->full_name)); | ||
#endif | ||
} | ||
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void UObjectHook::on_pre_engine_tick(sdk::UGameEngine* engine, float delta) { | ||
if (m_wants_activate) { | ||
hook(); | ||
} | ||
} | ||
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void UObjectHook::on_draw_ui() { | ||
if (ImGui::CollapsingHeader("UObjectHook")) { | ||
activate(); | ||
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if (!m_fully_hooked) { | ||
ImGui::Text("Waiting for UObjectBase to be hooked..."); | ||
return; | ||
} | ||
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std::shared_lock _{m_mutex}; | ||
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ImGui::Text("Objects: %zu (%zu actual)", m_objects.size(), sdk::FUObjectArray::get()->get_object_count()); | ||
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if (ImGui::TreeNode("Objects")) { | ||
for (auto& [object, meta_object] : m_meta_objects) { | ||
ImGui::Text("%s", utility::narrow(meta_object->full_name).data()); | ||
} | ||
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ImGui::TreePop(); | ||
} | ||
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if (ImGui::TreeNode("Objects by class")) { | ||
for (auto& [uclass, objects] : m_objects_by_class) { | ||
const auto uclass_name = utility::narrow(uclass->get_full_name()); | ||
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if (ImGui::TreeNode(uclass_name.data())) { | ||
for (auto& object : objects) { | ||
ImGui::Text("%s", utility::narrow(m_meta_objects[object]->full_name).data()); | ||
} | ||
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ImGui::TreePop(); | ||
} | ||
} | ||
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ImGui::TreePop(); | ||
} | ||
} | ||
} | ||
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void* UObjectHook::add_object(void* rcx, void* rdx, void* r8, void* r9) { | ||
auto& hook = UObjectHook::get(); | ||
auto result = hook->m_add_object_hook.unsafe_call<void*>(rcx, rdx, r8, r9); | ||
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{ | ||
static bool is_rcx = [&]() { | ||
if (!IsBadReadPtr(rcx, sizeof(void*)) && | ||
!IsBadReadPtr(*(void**)rcx, sizeof(void*)) && | ||
!IsBadReadPtr(**(void***)rcx, sizeof(void*))) | ||
{ | ||
SPDLOG_INFO("[UObjectHook] RCX is UObjectBase*"); | ||
return true; | ||
} else { | ||
SPDLOG_INFO("[UObjectHook] RDX is UObjectBase*"); | ||
return false; | ||
} | ||
}(); | ||
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sdk::UObjectBase* obj = nullptr; | ||
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if (is_rcx) { | ||
obj = (sdk::UObjectBase*)rcx; | ||
} else { | ||
obj = (sdk::UObjectBase*)rdx; | ||
} | ||
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hook->add_new_object(obj); | ||
} | ||
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return result; | ||
} | ||
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void* UObjectHook::destructor(sdk::UObjectBase* object, void* rdx, void* r8, void* r9) { | ||
auto& hook = UObjectHook::get(); | ||
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{ | ||
std::unique_lock _{hook->m_mutex}; | ||
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if (auto it = hook->m_meta_objects.find(object); it != hook->m_meta_objects.end()) { | ||
#ifdef VERBOSE_UOBJECTHOOK | ||
SPDLOG_INFO("Removing object {:x} {:s}", (uintptr_t)object, utility::narrow(it->second->full_name)); | ||
#endif | ||
hook->m_objects.erase(object); | ||
hook->m_objects_by_class[it->second->uclass].erase(object); | ||
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hook->m_reusable_meta_objects.push_back(std::move(it->second)); | ||
hook->m_meta_objects.erase(object); | ||
} | ||
} | ||
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auto result = hook->m_destructor_hook.unsafe_call<void*>(object, rdx, r8, r9); | ||
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return result; | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,62 @@ | ||
#pragma once | ||
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#include <shared_mutex> | ||
#include <unordered_set> | ||
#include <memory> | ||
#include <deque> | ||
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#include <safetyhook.hpp> | ||
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#include "Mod.hpp" | ||
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namespace sdk { | ||
class UObjectBase; | ||
class UObject; | ||
class UClass; | ||
} | ||
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class UObjectHook : public Mod { | ||
public: | ||
static std::shared_ptr<UObjectHook>& get(); | ||
std::unordered_set<sdk::UObjectBase*> get_objects_by_class(sdk::UClass* uclass) const { | ||
std::shared_lock _{m_mutex}; | ||
if (auto it = m_objects_by_class.find(uclass); it != m_objects_by_class.end()) { | ||
return it->second; | ||
} | ||
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return {}; | ||
} | ||
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void activate(); | ||
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protected: | ||
void on_pre_engine_tick(sdk::UGameEngine* engine, float delta) override; | ||
void on_draw_ui() override; | ||
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private: | ||
void hook(); | ||
void add_new_object(sdk::UObjectBase* object); | ||
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static void* add_object(void* rcx, void* rdx, void* r8, void* r9); | ||
static void* destructor(sdk::UObjectBase* object, void* rdx, void* r8, void* r9); | ||
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bool m_hooked{false}; | ||
bool m_fully_hooked{false}; | ||
bool m_wants_activate{false}; | ||
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mutable std::shared_mutex m_mutex{}; | ||
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struct MetaObject { | ||
std::wstring full_name{}; | ||
sdk::UClass* uclass{nullptr}; | ||
}; | ||
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std::unordered_set<sdk::UObjectBase*> m_objects{}; | ||
std::unordered_map<sdk::UObjectBase*, std::unique_ptr<MetaObject>> m_meta_objects{}; | ||
std::unordered_map<sdk::UClass*, std::unordered_set<sdk::UObjectBase*>> m_objects_by_class{}; | ||
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std::deque<std::unique_ptr<MetaObject>> m_reusable_meta_objects{}; | ||
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SafetyHookInline m_add_object_hook{}; | ||
SafetyHookInline m_destructor_hook{}; | ||
}; |