-
Currently pursuing a
Master's degree
with aspecialization in Computer Graphics
, with astrong background in Software Engineering, Game Development, Artificial Intelligence and Data Structures and Algorithms
. -
Notable achievements include:
- Publishing an IEEE paper in the field of AI
- Second place in a district-level coding competition
- Special mention award at a hackathon
Relevant Coursework:
- Analysis of Algorithms
- Database Systems
- Game Engine Development
- Computer Graphics
- Multimedia Systems Design
- Computer Systems Architecture
Software Engineer (July 2022 – June 2023)
- Integrated SKAdNetwork 4.0 into the iOS SDK, expanding demand-side partnerships
- Executed iOS Native ad measurement using Open Measurement SDK 1.4.7 to bolster publisher trust and reliability
- Elevated iOS SDK code coverage by 4%, advancing team agile maturity to level 3, within a 13,000+ line codebase
- Maximized ad revenue by implementing the design of an End Card ad
- Revamped and developed iOS, Unity, and React Native apps for efficient QA testing of upcoming features
- Automated CI/CD for Unity and React Native plugins, as well as iOS and React Native app releases using scripted shell commands, XCode CLI, Unity CLI, React Native CLI, Node.js, and Jenkins
Software Engineer Intern (May 2022 – June 2022)
- Automated iOS device dimension retrieval to analyze adaptive ad sizes across devices, reducing testing time by 50%
- Gained iOS expertise through crafting a full-stack app utilizing YouTube APIs for data retrieval with Objective C
- Mastered programmatic advertising standards, enhancing ad industry protocol comprehension
Game Developer Intern (September 2021 – November 2021)
- Engineered a "Grass Cut" Play Store app replica in Unity, gaining proficiency in Model-View-Controller architecture
- Created a Unity Timer App for a client, facilitating intuitive teaching of time concepts to students
- Enhanced Unity game app for scalability and optimized game mechanics, resulting in a 50% increase in Play Store downloads
Feel free to delve deeper into my journey, experiences, and everything I've mentioned above through my LinkedIn profile. 🌐
- DirectX11
- CPU
- OpenGL Core Profile
- Unity
- Shadertoy
- Out of Control - Text-based Interactive Puzzle Game - GMTK Game Jam 2020 submission
- Soulynoyds into Magniverse - Top Down Puzzle Game - BYOG 2021 Game Jam submission
- AI-based Workout Assistant and Fitness Guide (IEEE Publication)
- Custom Neural Network-based Breast Cancer Classifier
- Evolutionaly Genetic Algorithm simulation
- Tic Tac Toe AI
Skill | Technologies |
---|---|
Graphics APIs | DirectX 11 • OpenGL |
Shader languages | GLSL • HLSL |
GPU Profilers | RenderDoc |
Game Engines | Unity |
Meta Build System | CMake • Premake |
Programming Languages | C++ • C# • Python • Objective-C • Swift • Javascript • HTML • CSS • Shell script |
Frameworks/Libraries | Unity CLI • React • React Native • Flutter • fastlane • Jenkins |
IDEs | XCode • Visual Studio |
Databases | SQL • MongoDB |
I'm always eager to connect with fellow professionals, share insights, and explore potential collaborations. Let's connect, discuss innovative ideas, and explore new opportunities together!