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Logging
Ruslan Mustakov edited this page May 18, 2016
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The logging procedures nimue4 supports are:
proc ueFatal*(s: string)
proc ueError*(s: string)
proc ueWarning*(s: string)
proc ueDisplay*(s: string)
proc ueLog*(s: string)
They match the corresponding log levels of Unreal Engine. Log categories are not supported yet - the messages will be logged into the LogTemp
category.
Formatting can be achieved with the help of strutils.%
procedure:
import ue4
import strutils
uclass APerson of AActor:
method beginPlay() {.override, callSuper.} =
ueLog("Hey there, my name is $#. I'm located at $#" %
[$this.getDebugName(), $this.getActorLocation()])