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Add osu!taiko mod Quarterize
#30731
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Add osu!taiko mod Quarterize
#30731
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You should ensure this does not produce complications with difficulty & pp calculation. (eg. beatmap + SR vs. beatmap + SR done by hand) |
I've set up a test beatmap with 2 difficulties and compared them with Theoretically, You'll find the difficulty info of the You'll notice identical SR and very negligible difference in PP ( Additionally when making the mod, there was an expected and sane SR/PP drop on every beatmap I tested, I feel pretty confident that difficulty calculation shouldn't be affected negatively by this. |
Simplified Rhythm
Simplified
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Mod needs unit tests for correctness of applied processing
So, adding the tests has revealed an unexpected and niche issue. The first run of every test passes, however subsequent runs of the tests that edit the objects' offsets break, mainly because the beatmap is not properly reloaded. Important notice that this issue is only present in tests, and does not happen in regular play due to beatmaps being fully loaded/reloaded. I've briefly talked to frenzi about this and the main gist is states are being polluted, as usually the beatmap is cloned in Apparently, the osu! Random mod manages to successfully modify an object's state so I'll look into that tomorrow, alternatively I'll look into potentially creating new hitobjects rather than editing them directly. |
I decided to check this mod on a map with lots of different snaps, like this one. It also turns it into a 0.5 Star Rating, but that's a different story. I found a weird section, where having both 1/3 and 1/6 conversions on is not working as expected (I think?) It's this particular pattern that's causing this, a 1/6 hit + double (like you'd insert a 1/6 quad and removed the second hit) and it only happens while having both 1/3 and 1/6 conversions on. I know it will affect a very, very tiny portion of beatmaps, but I'm just wondering if that's a mistake or some combinations will just not work/are not supposed to be used together. |
Issue with tests should be fixed now thanks to #30819. I've also adjusted the conversion logic to remove every 2nd note and adjust every 3rd note as that's a much safer approach, because moving the 2nd note would risk it interfering with existing patterns in unintended ways, but moving back the 3rd note would just make it closer to the start of the pattern, therefore making offset changes entirely within the interval of the pattern itself.
Also got fixed with the improved conversion logic, now that maps convert in a relatively much safer way. |
This mod converts 1/8 and 1/6 patterns to 1/4, and 1/3 patterns to 1/2 (all based on user preference via the mod's settings)
A video showcase can be found here: https://www.youtube.com/watch?v=8T7XPkR04Lc
Why should this mod (and similar mods) exist
This stands out as the first mod that alters objects via deleting them/changing their position. osu!taiko is visually a very simple game mode which makes it challenging to express creativity, which means that rhythm, coloring, and SVs are the most important variables at our disposal for creating mods for taiko, unlike osu! where you have endless possibilities with circle/slider positions, sizes, their approach circles, and so on.
In osu!taiko, using 1/6 (and 1/8 to a lesser extent), is a very common improvisation method in higher difficulty beatmaps, where you'd often find isolated 1/6 patterns, or have them inside of 1/4 patterns/streams (see the 2nd beatmap in the video). This kind of improv poses a higher barrier of entry skill-wise, so this mod aims to make these beatmaps more accessible to lower-skilled players, hence why it's a difficulty reduction mod.