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MyD3DFramework/x64/Debug/MyD3DFramework.tlog/link.read.1.tlog
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Engine.cpp | ||
GameTimer.cpp | ||
InputManager.cpp | ||
Main.cpp | ||
pch.cpp | ||
Renderer.cpp | ||
Structs.cpp | ||
WindowsApp.cpp | ||
C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\WindowsApp.cpp(34,33): warning C4302: '형식 캐스트': 'LPWSTR'에서 'WORD'(으)로 잘립니다. | ||
WindowsProc.cpp | ||
WindowsUtile.cpp | ||
코드를 생성하고 있습니다. | ||
262 of 265 functions (98.9%) were compiled, the rest were copied from previous compilation. | ||
59 functions were new in current compilation | ||
1 functions had inline decision re-evaluated but remain unchanged | ||
코드를 생성하고 있습니다. | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\Renderer.h(141): warning C4715: 'Renderer::GetFeatureLevelToString': 모든 제어 경로에서 값을 반환하지는 않습니다. | ||
723 of 724 functions (99.9%) were compiled, the rest were copied from previous compilation. | ||
476 functions were new in current compilation | ||
0 functions had inline decision re-evaluated but remain unchanged | ||
코드를 생성했습니다. | ||
MyD3DFramework.vcxproj -> C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\x64\Release\MyD3DFramework.exe | ||
MyD3DFramework.vcxproj -> C:\Users\alsxm\Desktop\dev\MyDX3DFramework\x64\Release\MyD3DFramework.exe |
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MyD3DFramework/x64/Release/MyD3DFramework.tlog/CL.command.1.tlog
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MyD3DFramework/x64/Release/MyD3DFramework.tlog/Cl.items.tlog
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C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\Engine.cpp;C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\x64\Release\Engine.obj | ||
C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\GameTimer.cpp;C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\x64\Release\GameTimer.obj | ||
C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\InputManager.cpp;C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\x64\Release\InputManager.obj | ||
C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\Main.cpp;C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\x64\Release\Main.obj | ||
C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\pch.cpp;C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\x64\Release\pch.obj | ||
C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\Renderer.cpp;C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\x64\Release\Renderer.obj | ||
C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\Structs.cpp;C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\x64\Release\Structs.obj | ||
C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\WindowsApp.cpp;C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\x64\Release\WindowsApp.obj | ||
C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\WindowsProc.cpp;C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\x64\Release\WindowsProc.obj | ||
C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\WindowsUtile.cpp;C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\x64\Release\WindowsUtile.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\Algorithm.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\Algorithm.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\BufferPool.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\BufferPool.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\Engine.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\Engine.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\Font.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\Font.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\GameTimer.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\GameTimer.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\InputManager.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\InputManager.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\Main.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\Main.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\pch.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\pch.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\Renderer.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\Renderer.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\ResourceManager.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\ResourceManager.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\ShaderIncludeHelper.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\ShaderIncludeHelper.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\Structs.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\Structs.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\Vertex.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\Vertex.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\WindowsApp.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\WindowsApp.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\WindowsProc.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\WindowsProc.obj | ||
C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\WindowsUtile.cpp;C:\Users\alsxm\Desktop\dev\MyDX3DFramework\MyD3DFramework\x64\Release\WindowsUtile.obj |
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MyD3DFramework/x64/Release/MyD3DFramework.tlog/MyD3DFramework.lastbuildstate
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PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.41.34120:TargetPlatformVersion=10.0.22621.0: | ||
Release|x64|C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\| | ||
Release|x64|C:\Users\alsxm\Desktop\dev\MyDX3DFramework\| |
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^C:\USERS\AHNJIWOO\DESKTOP\PROJECTS\MYDX3DFRAMEWORK\MYD3DFRAMEWORK\X64\RELEASE\ENGINE.OBJ|C:\USERS\AHNJIWOO\DESKTOP\PROJECTS\MYDX3DFRAMEWORK\MYD3DFRAMEWORK\X64\RELEASE\GAMETIMER.OBJ|C:\USERS\AHNJIWOO\DESKTOP\PROJECTS\MYDX3DFRAMEWORK\MYD3DFRAMEWORK\X64\RELEASE\INPUTMANAGER.OBJ|C:\USERS\AHNJIWOO\DESKTOP\PROJECTS\MYDX3DFRAMEWORK\MYD3DFRAMEWORK\X64\RELEASE\MAIN.OBJ|C:\USERS\AHNJIWOO\DESKTOP\PROJECTS\MYDX3DFRAMEWORK\MYD3DFRAMEWORK\X64\RELEASE\MYD3DFRAMEWORK.RES|C:\USERS\AHNJIWOO\DESKTOP\PROJECTS\MYDX3DFRAMEWORK\MYD3DFRAMEWORK\X64\RELEASE\PCH.OBJ|C:\USERS\AHNJIWOO\DESKTOP\PROJECTS\MYDX3DFRAMEWORK\MYD3DFRAMEWORK\X64\RELEASE\RENDERER.OBJ|C:\USERS\AHNJIWOO\DESKTOP\PROJECTS\MYDX3DFRAMEWORK\MYD3DFRAMEWORK\X64\RELEASE\STRUCTS.OBJ|C:\USERS\AHNJIWOO\DESKTOP\PROJECTS\MYDX3DFRAMEWORK\MYD3DFRAMEWORK\X64\RELEASE\WINDOWSAPP.OBJ|C:\USERS\AHNJIWOO\DESKTOP\PROJECTS\MYDX3DFRAMEWORK\MYD3DFRAMEWORK\X64\RELEASE\WINDOWSPROC.OBJ|C:\USERS\AHNJIWOO\DESKTOP\PROJECTS\MYDX3DFRAMEWORK\MYD3DFRAMEWORK\X64\RELEASE\WINDOWSUTILE.OBJ | ||
C:\Users\Ahnjiwoo\Desktop\Projects\MyDX3DFramework\MyD3DFramework\x64\Release\MyD3DFramework.IPDB | ||
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