fix(OrbitControls): update camera up direction #273
Merged
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Why
OrbitControls only follows the object.up orientation on initialization, making it impossible to update if your controls has to follow an object walking around a geometry that's not a plane, such as a character walking around a planet.
What
I've added two lines which updates the quat up direction inside the orbitcontrols.update method
This will add two unnecessary operations for most users, though. Perhaps it can be enabled by a flag?
Checklist