My name is Dave. I'm a programmer, engineer, and aspiring game designer. I studied computer science at the University of Michigan and I work at Target Co., primarily designing and maintaining corporate CICD systems like Vela, Drone and Jenkins.
Lately I've been interested in Elm, Go, 3d graphics and shaders, C# and Unity. I have a passion for using code to create things that excite people, like video games and cool shaders. I also have fun creating usable chat-ops solutions like Slack bots.
Vela - Target Co's official pipeline automation framework.
Unity Build Factory - a hobby project that builds multi-architecture Unity projects and deploys them to GitHub Pages through GitHub Actions workflow dispatches. It builds my games, but it's a work in progress.
Neebo - a work-in-progress 3D puzzle adventure game prototype built using Unity where the player helps a young, stranded martian named Neebo repair his prized flying saucer and escape this bizarre planet called Earth. Use Neebo's shrink ray to collect any other-worldly goodies you encounter while exploring strange and exciting new places on Earth.