Skip to content

Releases: pluto7073/PlutosCoffeeMod-Fabric

v1.20.6+3.0

11 Oct 23:49
Compare
Choose a tag to compare

Additions

  • Added Café Structures to Villages
  • Added a Barista Villager Type
  • Decaf Coffee (Kinda Useless) (Only obtainable from Villagers)
  • Blonde and Decaf Espresso Shots
  • REI Support for Coffee Grinding and the Espresso Machine
  • Several coffee based Specialty Drinks via PDAPI
  • Advancement for Drinking a Burnt Latte

Changes

  • The Drink Workstation and Related Features have been moved to Pluto's Drinks API to create other Drink Mods
  • The Coffee Cherry to Coffee Bean recipe is now shapeless
  • You can now make a latte with anything in the c:milk/milk_bottles item tag
  • Coffee Beans can now be obtained by pressing a Coffee Cherry in create
  • Espresso Machine and Coffee Brewer now support Fabric Transfer API for being supplied with water
  • Removed the Version Checker as it was buggy and hard to maintain, may be added again later
  • Hovering your mouse over the water section of either brewer now show the water content in mB
  • Adding Carmel to a drink has been nerfed and the OP effects are provided in the Sweet Caramel Latte Specialty Drink
  • Reworked config files. This may reset your current config (it's one setting it isn't that hard to fix)

Fixes

  • Espresso Machine has a Loot Table now and is Mineable with a Pickaxe
  • Fixed the annoying "No Datafixer Registered for ..." When loading the Pluto's Coffee block entities
  • Fixed rendering issues of Espresso Machine when facing any direction other than north

v1.20.4+3.0

09 Oct 23:13
Compare
Choose a tag to compare

Additions

  • Added Café Structures to Villages
  • Added a Barista Villager Type
  • Decaf Coffee (Kinda Useless) (Only obtainable from Villagers)
  • Blonde and Decaf Espresso Shots
  • REI Support for Coffee Grinding and the Espresso Machine
  • Several coffee based Specialty Drinks via PDAPI
  • Advancement for Drinking a Burnt Latte

Changes

  • The Drink Workstation and Related Features have been moved to Pluto's Drinks API to create other Drink Mods
  • The Coffee Cherry to Coffee Bean recipe is now shapeless
  • You can now make a latte with anything in the c:milk/milk_bottles item tag
  • Coffee Beans can now be obtained by pressing a Coffee Cherry in create
  • Espresso Machine and Coffee Brewer now support Fabric Transfer API for being supplied with water
  • Removed the Version Checker as it was buggy and hard to maintain, may be added again later
  • Hovering your mouse over the water section of either brewer now show the water content in mB
  • Adding Carmel to a drink has been nerfed and the OP effects are provided in the Sweet Caramel Latte Specialty Drink
  • Reworked config files. This may reset your current config (it's one setting it isn't that hard to fix)

Fixes

  • Espresso Machine has a Loot Table now and is Mineable with a Pickaxe
  • Fixed the annoying "No Datafixer Registered for ..." When loading the Pluto's Coffee block entities
  • Fixed rendering issues of Espresso Machine when facing any direction other than north

v1.20.2-3.0

08 Oct 19:12
Compare
Choose a tag to compare

Additions

  • Added Café Structures to Villages
  • Added a Barista Villager Type
  • Decaf Coffee (Kinda Useless) (Only obtainable from Villagers)
  • Blonde and Decaf Espresso Shots
  • REI Support for Coffee Grinding and the Espresso Machine
  • Several coffee based Specialty Drinks via PDAPI
  • Advancement for Drinking a Burnt Latte

Changes

  • The Drink Workstation and Related Features have been moved to Pluto's Drinks API to create other Drink Mods
  • The Coffee Cherry to Coffee Bean recipe is now shapeless
  • You can now make a latte with anything in the c:milk/milk_bottles item tag
  • Coffee Beans can now be obtained by pressing a Coffee Cherry in create
  • Espresso Machine and Coffee Brewer now support Fabric Transfer API for being supplied with water
  • Removed the Version Checker as it was buggy and hard to maintain, may be added again later
  • Hovering your mouse over the water section of either brewer now show the water content in mB
  • Adding Carmel to a drink has been nerfed and the OP effects are provided in the Sweet Caramel Latte Specialty Drink
  • Reworked config files. This may reset your current config (it's one setting it isn't that hard to fix)

Fixes

  • Espresso Machine has a Loot Table now and is Mineable with a Pickaxe
  • Fixed the annoying "No Datafixer Registered for ..." When loading the Pluto's Coffee block entities
  • Fixed rendering issues of Espresso Machine when facing any direction other than north

v1.20.1+3.0.1-LTS

13 Dec 01:27
5138f6b
Compare
Choose a tag to compare

Changes

  • Renamed the IDs of some items that were already referred to as other named, namely roasted_coffee_bean to light_roast_bean, etc.
  • Updated PDAPI related things to 0.3.x

v1.20.1+3.0-beta.4

03 Sep 01:08
Compare
Choose a tag to compare
v1.20.1+3.0-beta.4 Pre-release
Pre-release

Additions

  • Official REI support for the Coffee Grinder and Espresso Machine
  • Added Café structures to remaining village variants
  • Added 4 Specialty Drinks
    • Sweet Caramel Latte (same effects as the OG Caramel latte from v1 of the mod)
    • Mocha
    • Red Eye
    • Caffè Latte
  • Added a new Advancement for drinking a burnt latte
  • Fabric Transfer API Support! This means that you can now use Pipes from mods like Create or Ad Astra to give Espresso Machines or Coffee Brewers a constant supply of water

Changes

  • Coffee Cherries can be pressed in the Create mod to obtain coffee beans
  • Moved to Mojang Mappings (doesn't affect anything in game)
  • Amount of Water uses in a Coffee Brewer has been changed to 5 for math reasons (200mB per Coffee)
  • Water Bottles (and splash/lingering variants) are valid sources of water for Coffee Brewers and Espresso Machines, filling 250mB each or 1/4 of the storage
  • Amount of water in mB in both Machines can be viewed by hovering over the water bar in the menu
  • Nerfed the Caramel Drink Addition to only give Absorption and Regen and decreased the times of each so the OP effects can go to the Sweet Caramel Latte
  • From PDAPI: Showing caffeine amounts in item tooltips is now only enabled in the Creative Menu or if Advanced Tooltips is turned on

Fixes

  • Decaf Coffee and Espresso Shots are now included in the Creative Tab
  • Decaf and Blonde espresso shots now change drink colours correctly
  • Espresso machine now rotates properly when placed
  • Coffee Grinder now actually saves the items within it properly
  • Advancements that depended on Specific Drink Additions being present now work properly
  • Fixed the "No Datafixer registered for ..." errors
  • Espresso Machine no longer shows an extra milk bottle in the model when facing any direction other than north

v1.20.1+3.0-LTS

07 Oct 21:07
Compare
Choose a tag to compare

Additions

  • Added Café Structures to Villages
  • Added a Barista Villager Type
  • Decaf Coffee (Kinda Useless) (Only obtainable from Villagers)
  • Blonde and Decaf Espresso Shots
  • REI Support for Coffee Grinding and the Espresso Machine
  • Several coffee based Specialty Drinks via PDAPI
  • Advancement for Drinking a Burnt Latte

Changes

  • The Drink Workstation and Related Features have been moved to Pluto's Drinks API to create other Drink Mods
  • The Coffee Cherry to Coffee Bean recipe is now shapeless
  • You can now make a latte with anything in the c:milk/milk_bottles item tag
  • Coffee Beans can now be obtained by pressing a Coffee Cherry in create
  • Espresso Machine and Coffee Brewer now support Fabric Transfer API for being supplied with water
  • Removed the Version Checker as it was buggy and hard to maintain, may be added again later
  • Hovering your mouse over the water section of either brewer now show the water content in mB
  • Adding Carmel to a drink has been nerfed and the OP effects are provided in the Sweet Caramel Latte Specialty Drink
  • Reworked config files. This may reset your current config (it's one setting it isn't that hard to fix)

Fixes

  • Espresso Machine has a Loot Table now and is Mineable with a Pickaxe
  • Fixed the annoying "No Datafixer Registered for ..." When loading the Pluto's Coffee block entities
  • Fixed rendering issues of Espresso Machine when facing any direction other than north

v1.20.1+3.0-beta.3

31 Mar 04:10
Compare
Choose a tag to compare
v1.20.1+3.0-beta.3 Pre-release
Pre-release

Additions

  • Decaf Coffee
    • Contains 7mg for the brewed coffee variant, and 2mg for the espresso shot variant (as most Decaf coffee still has a tiny bit of caffeine in it)
    • Currently only obtainable through the Barista villager, as a level 4 trade that converts 16 Dark roast beans to 16 Decaf beans for 2 emeralds
    • Only villagers know the secret to decaf coffee at this point, a future cross mod feature will add a way to automate this process
  • New Espresso Types
    • Decaf Espresso
      • Brewed with 2 decaf grounds, has 2mg of caffeine per shot
    • Blonde Espresso
      • Brewed with 2 light roast grounds, has 85mg of caffeine per shot

Changes

  • Regular Espresso shots now only have 75mg of caffeine per shot, to give Blonde Espresso room to have more
  • Converting coffee cherries to beans can now be automated in the create mod, using the mechanical press
  • Farmer's Delight milk bottles can now be used to make lattes in the espresso machine

Fixes

  • Espresso Machines now properly drop their item when mined with a pickaxe (how did I go this long without noticing???)

v1.20.1+3.0-beta.2

22 Mar 02:47
Compare
Choose a tag to compare
v1.20.1+3.0-beta.2 Pre-release
Pre-release

Fixes

  • Fixed a bug with converting to PDAPI that caused villagers to not be able to acquire any workstations
  • Coffee types now function properly in the creative menu
  • Made Custom item colors compatible with other mods (Fabric Rendering API has an item/block colors thing who woulda thought)
  • Finding coffee types should no longer cause NullPointerExceptions

v1.20.1+3.0-beta.1

21 Mar 01:07
Compare
Choose a tag to compare
v1.20.1+3.0-beta.1 Pre-release
Pre-release

Additions

  • Added a Barista Villager using the Drink Workstation as the workstation
  • Added a Café structure to villages, currently only generates in snowy villages

Changes

  • Moved some features of this mod to a new API mod: Pluto's Drinks API, which will be used as an API for future drinks mods
    • Ported Features:
    • Drink Additions
    • Drink Workstation (Formerly Coffee Workstation)
    • Player Caffeine Levels
  • Drink Additions are now Data Driven, a wiki for adding custom additions is in the works and will be live soon
  • What effects you get as a result of drinking coffee is now dependent on the amount of caffeine in your system, and is no longer the same for every cup
    • 100mg: Speed I
    • 150mg: Haste I
    • 450mg: Speed II
    • 500mg: Jump Boost I
    • 600mg: Haste II
    • 700mg: Jump Boost II
    • 3000mg: Normal Caffeine Overdose
  • These effects are additive, meaning if you have 600mg in your system you would have Speed II, Jump Boost I, and Haste II

Fixes

  • The Espresso Machine is now actually minable with a pickaxe

v1.20.2-2.3.1

29 Feb 01:51
Compare
Choose a tag to compare

Changes

  • Cloth config is now a required dependency, with optional ModMenu support
  • You can now toggle the caffeine levels hud

Fixes

  • The caffeine levels hud no longer overlaps the dehydration hud if installed.