PlayerLink is a new web3 serve ecosystem built on Substrate.
Install Rust:
curl https://sh.rustup.rs -sSf | sh
Initialize your Wasm Build environment:
./scripts/init.sh
Build Wasm and native code:
cargo build --release
Purge any existing developer chain state:
./target/release/playerlink-node purge-chain --dev
Start a development chain with:
./target/release/playerlink-node --dev
/or no data
./target/release/playerlink-node --dev --tmp
Detailed logs may be shown by running the node with the following environment variables set: RUST_LOG=debug RUST_BACKTRACE=1 cargo run -- --dev
.
If you want to see the multi-node consensus algorithm in action locally, then you can create a local testnet with two validator nodes for Alice and Bob, who are the initial authorities of the genesis chain that have been endowed with testnet units.
Optionally, give each node a name and expose them so they are listed on the Polkadot telemetry site.
You'll need two terminal windows open.
We'll start Alice's substrate node first on default TCP port 30333 with her chain database stored locally at /tmp/alice
. The bootnode ID of her node is QmRpheLN4JWdAnY7HGJfWFNbfkQCb6tFf4vvA6hgjMZKrR
, which is generated from the --node-key
value that we specify below:
cargo run -- \
--base-path /tmp/alice \
--chain=local \
--alice \
--node-key 0000000000000000000000000000000000000000000000000000000000000001 \
--telemetry-url 'wss://telemetry.polkadot.io/submit/ 0' \
--validator
In the second terminal, we'll start Bob's substrate node on a different TCP port of 30334, and with his chain database stored locally at /tmp/bob
. We'll specify a value for the --bootnodes
option that will connect his node to Alice's bootnode ID on TCP port 30333:
cargo run -- \
--base-path /tmp/bob \
--bootnodes /ip4/127.0.0.1/tcp/30333/p2p/QmRpheLN4JWdAnY7HGJfWFNbfkQCb6tFf4vvA6hgjMZKrR \
--chain=local \
--bob \
--port 30334 \
--telemetry-url 'wss://telemetry.polkadot.io/submit/ 0' \
--validator
First, install Docker and Docker Compose.
Then run the following command to start a single node development chain.
./scripts/docker_run.sh
This command will firstly compile your code, and then start a local development network. You can
also replace the default command
(cargo build --release && ./target/release/playerlink-node --dev --ws-external
)
by appending your own. A few useful ones are as follow.
# Run Substrate node without re-compiling
./scripts/docker_run.sh ./target/release/playerlink --dev --ws-external
# Purge the local dev chain
./scripts/docker_run.sh ./target/release/playerlink-node purge-chain --dev
# Check whether the code is compilable
./scripts/docker_run.sh cargo check
PlayerLink is released under the GPL v3.0 License.