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fix comments
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boscohyun committed Sep 25, 2024
1 parent 56140d0 commit 7635942
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Showing 9 changed files with 9 additions and 9 deletions.
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Expand Up @@ -21,7 +21,7 @@ public override Armor Deserialize(BsonDeserializationContext context, BsonDeseri
}

// DO NOT OVERRIDE Serialize METHOD: Currently objects will be serialized to Json first.
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Consumable value)
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Armor value)
// {
// base.Serialize(context, args, value);
// }
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Expand Up @@ -21,7 +21,7 @@ public override Aura Deserialize(BsonDeserializationContext context, BsonDeseria
}

// DO NOT OVERRIDE Serialize METHOD: Currently objects will be serialized to Json first.
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Consumable value)
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Aura value)
// {
// base.Serialize(context, args, value);
// }
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Expand Up @@ -21,7 +21,7 @@ public override Belt Deserialize(BsonDeserializationContext context, BsonDeseria
}

// DO NOT OVERRIDE Serialize METHOD: Currently objects will be serialized to Json first.
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Consumable value)
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Belt value)
// {
// base.Serialize(context, args, value);
// }
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Expand Up @@ -21,7 +21,7 @@ public override Grimoire Deserialize(BsonDeserializationContext context, BsonDes
}

// DO NOT OVERRIDE Serialize METHOD: Currently objects will be serialized to Json first.
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Consumable value)
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Grimoire value)
// {
// base.Serialize(context, args, value);
// }
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Expand Up @@ -21,7 +21,7 @@ public override Necklace Deserialize(BsonDeserializationContext context, BsonDes
}

// DO NOT OVERRIDE Serialize METHOD: Currently objects will be serialized to Json first.
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Consumable value)
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Necklace value)
// {
// base.Serialize(context, args, value);
// }
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Expand Up @@ -21,7 +21,7 @@ public override Ring Deserialize(BsonDeserializationContext context, BsonDeseria
}

// DO NOT OVERRIDE Serialize METHOD: Currently objects will be serialized to Json first.
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Consumable value)
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Ring value)
// {
// base.Serialize(context, args, value);
// }
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Expand Up @@ -21,7 +21,7 @@ public override Weapon Deserialize(BsonDeserializationContext context, BsonDeser
}

// DO NOT OVERRIDE Serialize METHOD: Currently objects will be serialized to Json first.
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Consumable value)
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Weapon value)
// {
// base.Serialize(context, args, value);
// }
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Expand Up @@ -27,7 +27,7 @@ public override Skill Deserialize(BsonDeserializationContext context, BsonDeseri
}

// DO NOT OVERRIDE Serialize METHOD: Currently objects will be serialized to Json first.
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, StatMap value)
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, Skill value)
// {
// base.Serialize(context, args, value);
// }
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Expand Up @@ -23,7 +23,7 @@ public override DecimalStat Deserialize(BsonDeserializationContext context, Bson
}

// DO NOT OVERRIDE Serialize METHOD: Currently objects will be serialized to Json first.
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, StatMap value)
// public override void Serialize(BsonSerializationContext context, BsonSerializationArgs args, DecimalStat value)
// {
// base.Serialize(context, args, value);
// }
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