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Updated lulu filter to improve high throttle handling
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pjpei committed Oct 14, 2024
1 parent dac34ae commit fd9a261
Showing 1 changed file with 105 additions and 155 deletions.
260 changes: 105 additions & 155 deletions src/main/common/lulu.c
Original file line number Diff line number Diff line change
Expand Up @@ -16,164 +16,114 @@
#endif /* __ARM_ACLE */
#include <fenv.h>

void luluFilterInit(luluFilter_t *filter, int N)
{
filter->N = constrain(N, 1, 15);
filter->windowSize = filter->N * 2 + 1;
filter->windowBufIndex = 0;

memset(filter->luluInterim, 0, sizeof(float) * (filter->windowSize));
memset(filter->luluInterimB, 0, sizeof(float) * (filter->windowSize));
void luluFilterInit(luluFilter_t *filter, int N) {
if (N > 15) {
N = 15;
}
if (N < 1) {
N = 1;
}
filter->N = N;
filter->windowSize = filter->N * 2 + 1;
filter->windowBufIndex = 0;

memset(filter->luluInterim, 0, sizeof(float) * (filter->windowSize));
memset(filter->luluInterimB, 0, sizeof(float) * (filter->windowSize));
}

FAST_CODE float fixRoad(float *series, float *seriesB, int index, int filterN, int windowSize)
{
float curVal = 0;
float curValB = 0;
for (int N = 1; N <= filterN; N++)
{
int indexNeg = (index + windowSize - 2 * N) % windowSize;
int curIndex = (indexNeg + 1) % windowSize;
float prevVal = series[indexNeg];
float prevValB = seriesB[indexNeg];
int indexPos = (curIndex + N) % windowSize;

for (int i = windowSize - 2 * N; i < windowSize - N; i++)
{
if (indexPos >= windowSize)
{
indexPos = 0;
}
if (curIndex >= windowSize)
{
curIndex = 0;
}
// curIndex = (2 - 1) % 3 = 1
curVal = series[curIndex];
curValB = seriesB[curIndex];
float nextVal = series[indexPos];
float nextValB = seriesB[indexPos];
// onbump (s, 1, 1, 3)
// if(onBump(series, curIndex, N, windowSize))
if (prevVal < curVal && curVal > nextVal)
{
float maxValue = MAX(prevVal, nextVal);

series[curIndex] = maxValue;
int k = curIndex;
for (int j = 1; j < N; j++)
{
if (++k >= windowSize)
{
k = 0;
}
series[k] = maxValue;
}
}

if (prevValB < curValB && curValB > nextValB)
{
float maxValue = MAX(prevValB, nextValB);

curVal = maxValue;
seriesB[curIndex] = maxValue;
int k = curIndex;
for (int j = 1; j < N; j++)
{
if (++k >= windowSize)
{
k = 0;
}
seriesB[k] = maxValue;
}
}
prevVal = curVal;
prevValB = curValB;
curIndex++;
indexPos++;
}

curIndex = (indexNeg + 1) % windowSize;
prevVal = series[indexNeg];
prevValB = seriesB[indexNeg];
indexPos = (curIndex + N) % windowSize;
for (int i = windowSize - 2 * N; i < windowSize - N; i++)
{
if (indexPos >= windowSize)
{
indexPos = 0;
}
if (curIndex >= windowSize)
{
curIndex = 0;
}
// curIndex = (2 - 1) % 3 = 1
curVal = series[curIndex];
curValB = seriesB[curIndex];
float nextVal = series[indexPos];
float nextValB = seriesB[indexPos];

if (prevVal > curVal && curVal < nextVal)
{
float minValue = MIN(prevVal, nextVal);

curVal = minValue;
series[curIndex] = minValue;
int k = curIndex;
for (int j = 1; j < N; j++)
{
if (++k >= windowSize)
{
k = 0;
}
series[k] = minValue;
}
}

if (prevValB > curValB && curValB < nextValB)
{
float minValue = MIN(prevValB, nextValB);
curValB = minValue;
seriesB[curIndex] = minValue;
int k = curIndex;
for (int j = 1; j < N; j++)
{
if (++k >= windowSize)
{
k = 0;
}
seriesB[k] = minValue;
}
}
prevVal = curVal;
prevValB = curValB;
curIndex++;
indexPos++;
}
}
return (curVal - curValB) / 2;
FAST_CODE float fixRoad(float *series, float *seriesB, int index, int filterN, int windowSize) {
register float curVal = 0;
register float curValB = 0;
for (int N = 1; N <= filterN; N++) {
int indexNeg = (index + windowSize - 2 * N) % windowSize;
register int curIndex = (indexNeg + 1) % windowSize;
register float prevVal = series[indexNeg];
register float prevValB = seriesB[indexNeg];
register int indexPos = (curIndex + N) % windowSize;
for (int i = windowSize - 2 * N; i < windowSize - N; i++) {
if (indexPos >= windowSize) {
indexPos = 0;
}
if (curIndex >= windowSize) {
curIndex = 0;
}

curVal = series[curIndex];
curValB = seriesB[curIndex];
register float nextVal = series[indexPos];
register float nextValB = seriesB[indexPos];

if (prevVal < curVal && curVal > nextVal) {
float maxValue = MAX(prevVal, nextVal);
series[curIndex] = maxValue;
}

if (prevValB < curValB && curValB > nextValB) {
float maxValue = MAX(prevValB, nextValB);
seriesB[curIndex] = maxValue;
}
prevVal = curVal;
prevValB = curValB;
curIndex++;
indexPos++;
}

curIndex = (indexNeg + 1) % windowSize;
prevVal = series[indexNeg];
prevValB = seriesB[indexNeg];
indexPos = (curIndex + N) % windowSize;
for (int i = windowSize - 2 * N; i < windowSize - N; i++) {
if (indexPos >= windowSize) {
indexPos = 0;
}
if (curIndex >= windowSize) {
curIndex = 0;
}

curVal = series[curIndex];
curValB = seriesB[curIndex];
register float nextVal = series[indexPos];
register float nextValB = seriesB[indexPos];

if (prevVal > curVal && curVal < nextVal) {
float minValue = MIN(prevVal, nextVal);
series[curIndex] = minValue;
}

if (prevValB > curValB && curValB < nextValB) {
float minValue = MIN(prevValB, nextValB);
seriesB[curIndex] = minValue;
}
prevVal = curVal;
prevValB = curValB;
curIndex++;
indexPos++;
}
}
int finalIndex = (index + windowSize - filterN) % windowSize;
curVal = series[finalIndex];
curValB = seriesB[finalIndex];
return (curVal - curValB) / 2;
}

FAST_CODE float luluFilterPartialApply(luluFilter_t *filter, float input)
{
// This is the value N of the LULU filter.
int filterN = filter->N;
// This is the total window size for the rolling buffer
int filterWindow = filter->windowSize;

int windowIndex = filter->windowBufIndex;
float inputVal = input;
int newIndex = (windowIndex + 1) % filterWindow;
filter->windowBufIndex = newIndex;
filter->luluInterim[windowIndex] = inputVal;
filter->luluInterimB[windowIndex] = -inputVal;
return fixRoad(filter->luluInterim, filter->luluInterimB, windowIndex, filterN, filterWindow);
FAST_CODE float luluFilterPartialApply(luluFilter_t *filter, float input) {
// This is the value N of the LULU filter.
register int filterN = filter->N;
// This is the total window size for the rolling buffer
register int filterWindow = filter->windowSize;

register int windowIndex = filter->windowBufIndex;
register float inputVal = input;
register int newIndex = (windowIndex + 1) % filterWindow;
filter->windowBufIndex = newIndex;
filter->luluInterim[windowIndex] = inputVal;
filter->luluInterimB[windowIndex] = -inputVal;
return fixRoad(filter->luluInterim, filter->luluInterimB, windowIndex, filterN, filterWindow);
}

FAST_CODE float luluFilterApply(luluFilter_t *filter, float input)
{
// This is the UL filter
float resultA = luluFilterPartialApply(filter, input);
// We use the median interpretation of this filter to remove bias in the output
return resultA;
}
FAST_CODE float luluFilterApply(luluFilter_t *filter, float input) {
// This is the UL filter
float resultA = luluFilterPartialApply(filter, input);
// We use the median interpretation of this filter to remove bias in the output
return resultA;
}

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